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Installing the patch manually
To install the patch manually, you will need to download the correct patch executable file.
WARNING: Failure to install the correct patch will render the game corrupt and require a full download and installation.
Check the current version of the game you have installed by starting the game. In the upper left corner of the opening screen is the version and patch number. Use the following table to select the correct patch for your game version.
If your game version is not listed in the above table, then you will either need to allow the game to auto-update itself, or you can download the entire game installation file.
Version 2.28 Patch 0 Changes ====================== Updated the Windows icons for Aces High. It looks different so remember this when you think your shortcut disappeared.
Updated the Ju 87D 3D model. Salute to Greebo for providing the default skin. The flight model did have some minor changes made, primarly in the altitude performance curve, but it is mostly the same as before.
Added the Ju 87G-2. Again, thanks to Greebo for providing the default skin. This tank killing variant features 2 37mm cannons firing high velocity tungsten core ammunition. This ammunition has tremendous penetration capability for its caliber, but that capability falls off sharply past a 20 or 30 degree impact angle.
Added the Me 410. Salute to cactuskooler for providing the default skin. This multi-purpose aircraft can be loaded up with arguably the heaviest armament package in the game in its role as a bomber destroyer. The tail gunner is unusual and operates 2 remote control barbettes using 3 different gunsights. We've made each gunsight it's own separate gun position. Jumping between the the different gunsights will give you full coverage of the entire field of fire. Make sure that you use the "fire all" command instead of "fire primary" so that the guns always shoot when they're pointing at the aim point.
Added environment map capability for skins. This allows shiny aluminum planes to reflect their surroundings. This feature is off by default and can be enabled in the advanced graphics options menu. When enabling it, you can set the refresh rate on the environment map. The faster you set it, the more frame rate it will cost. If frame rate is an issue for you, you're going to want to leave it off. Only the default skins for predominantly aluminum finished planes are currently set up for environment mapping. Skinners will be able to update their skins with environment mapping using the skin viewer.
Added the ability to use "Staged Missions" online(formerly referred to as offline missions) using live players or AI as participants in custom and special event arenas. Missions are uploaded through the terrain resource builder(terrmgr.exe) utility found with the terrain editor installation. Missions are created using the offline mission editor. Please note that this feature is currently in OPEN BETA and still under development. Further info and testing feedback will be on our message board. For clarity, the previous online missions run in the arenas are now referred to as "Pickup Missions".
If you are have a disconnect or crash, your plane will be replaced by an AI drone for a 5 minute window. The drone will not fight but will stay in a shallow climb on your last heading before disconnecting. If you return to the arena within the 5 minute window and your plane was not shot down, it will automatically respawn your flight and replace the AI drone with your plane. If you alt F4 to exit the game, it will continue to treat that as a plane crash.
The profanity filter will now echo back the offending text that triggered the filter.
The voice radio/room list box is now scrollable and resizable vertically.
Added bomb bay, wheel brake, engine damage, parachute opening, and plane fire sounds.
The .target command now have the heading and pitch of the target set in addition to the distance. Type ".target" for the correct syntax usage.
Fixed an issue that could allow planes to hear the start/stop sounds of vehicles if they turned off their engine while flying overhead.
Fixed a bug that sometimes caused a lower detail level plane shape to load when you jumped to a drone as a gunner.
Fixed a bug where a message window could be moved completely off screen.
Fixed a bug that would the display an incorrect % of strat targets destroyed.
Fixed a bug in loading saved arena configurations that the state of some fields weren't immediately refreshed.
Fixed a bug that could cause a joined gunner to not initially see the drones of the pilot he's gunning for.
Fixed a sorting issue in the P-38's tail shadow.
P-40s were not getting bullet holes displayed on the canopy.
Fixed a glass sorting issue with the turrets of the B-24.
Fixed a wing damage glitch on the Storch.
Fixed a sorting issue on the Wirblewind shadow.
Version 2.28 Patch 1 Changes ======================
Fixed a bug that could cause an existing configuration file to keep the voice/room dialog box from displaying.
Fixed a problem with the skin downloader timing out.
Fixed an issue with the T-34's where they weren't getting the proper amount of torque to the tracks.
Made an adjustment to the damage modeling on the Me 410 that makes fires a little less likely.
Fixed an issue in the Me 410 that caused the rockets to get grouped to fire with the cannon.
Fixed the altimeter on the Ju 87s.
Changed the ammo counter labeling of the BK5 cannon from CAN to BK5.
Removed dive brake indicator from the Ju 87G.
Fixed a sorting issue in the F4F and FM2.
Changed the flap gauge in the Me 410.
Fixed a bug that caused part of the BK5 cannon on the Me 410 to disappear when it was damaged.
Version 2.28 Patch 3 Changes ======================
Fixed a bug in the skins/hires downloader that could cause a crash upon entering an arena in specific a specific situation/configuration. Fixed various issues with skins and hires automatic downloading.
The BK5 cannon was missing a hit animation from hits on buildings.
Added a slight frame-rate optimization when using local water reflections.
The object detail slider in the graphics options menu is now takes immediate effect before clicking the OK button.
Version 2.28 Patch 4 Changes ======================
Redesigned some of the underlying structure of the disco reconnection system to make reconnecting more streamlined. When reconnecting from a disco, you will now go to the tower for a short bit before reconnecting to your plane. You have to be in the arena for 2 minutes before the system will generate an AI drone for you when you disconnect.
Added an additional setting notch to the environment map slider. The first notch will now use a static environment map. This will give a nice look without the frame rate hit that comes from updating the environment map. The second notch on the slider is now what the first notch used to be and so on for the remaining notch settings.
AI planes in staged missions no longer show up in the roster or on the arena counts. If you want to see the AI in the roster you can use a .shownpc command.
Fixed some issues with the auto population of staged missions.
Missions downloads are now prioritized over skins or the hi-res pack.
There is now a checkbox in the load staged mission menu that prevents arena variables saved with the mission from being loaded.
Fixed a bug in the staged missions that would sometimes result in a prop strike or plane damage at the mission launch.
Self shadowing and environmental effects are now displayed on objects attached to the airplane such as bombs and drop tanks.
Disconnnect and reconnect events are now shown in the CM logs.
You now have an engine damage sound emitting from each engine in multi-engine aircraft.
The number of custom arenas currently running now shows on the Custom Arenas tab.
Fixed a crash bug in the staged mission editor that could occur on start-up.
HUD arrows denoting which direction to go can now be displayed in training missions.
Fixed some graphical issues on the Me 410 with bullet holes, the propeller, and the engine startup smoke.
Fixed a bug that caused the brake noise not to be triggered when using analog brakes.
Added new glass materials to the cockpits and gauges of all second generation aircraft shapes.
Added cockpit bump maps to the A6M and P40 series.
Added bump and specular mapping to some drop tanks.
Made cosmetic changes to the cloud layer texture maps and added a new cloud layer type.
Increased amount of damage done by BK37 cannons on the Ju 87G. Armor penetration capability is unchanged.
Made some modifications to the damage modeling on the Me 410. It's a little more durable and more resistant to pilot kills.
Fixed a bug in the Typhoon damage model that prevented damage from going beyond the radiator on a radiator hit.
Fixed a bug in the P-51D damage model that caused hits to the right wing machine guns to take out the left wing machine guns.
Version 2.28 Patch 5 Changes ======================
Made a change to the hi-res auto-downloader so that if it fails to launch the update patch, it will open your Aces High folder and give you a prompt with instructions on manually installing the hi-res patch.
Planes that start flight with flaps extended no longer reconnect from a disco with their flaps extended.
The Nav-aids system variable is now viewable in the View Mode Flags menu in the Arena setup.
Fixed an issue with the material of muzzle flashes having specular properties.
Version 2.28 Patch 6 Changes ======================
When using the static environment map(first notch on the slider), the environment map will now update when you start flight.
Added a download mission button to the staged missions menu so that staged missions can be downloaded for offline play.
Fixed an issue that could cause vehicles to get stuck in the ground if they had a disco reconnection when they were on a small hill.
Fixed a bug with Staged Mission AI not showing correctly in the film viewer. This fix only affects new films made with this version.
Disco reconnects now happen slightly faster when you reenter the arena.
Fixed an issue that would cause brake and tire sounds to play when you were sitting on a carrier.
Fixed an issue where the WWI planes were getting brake sounds.
Changed the ammo loadout on the twin 20mm bombbay loadout of the Me 410.
Fixed a damage mapping bug in the 109's that could cause some hits to one wing to be applied to the opposite wing.
Fixed an issue that could cause truck convoys to go above or disappear below the terrain.
Added some railroad track visuals to the city objects.
Fixed a shadow bug on the truck convoy.
Fixed a clipping issue on roads and tracks.
Fixed a bug with the strat city relocation that could cause the strat to be in the wrong location after an arena was saved off and restarted.
Fixed a mission editor spawn point display issue in the flight properties.
In the mission editor, spawn points are now defaulted to 30 feet behind the 1st waypoint.
Fixed an issue where self-shadowing would be enabled if you had self-shadowing off but turned on shadowing of others.
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