|Help-Section - Flight Sim Information|
Capturing territory through the use of air, land and sea power is the team objective in Aces High. The arena terrain is divided into three countries (Bishop, Knight, and Rook), with each country starting with an equal number of fields, towns, cities, task groups, and a single headquarters for each country. All countries have an equal amount of territory at the beginning of a war.
Territory is gained by capturing fields. A field consists of an airfield, vehicle field or port, and an adjacent town. The town is normally situated 2-3 miles from the field or port and controls the ownership of the field.
When enough buildings in the town have been destroyed, a white surrender flag will be flown in the town center. While the white flag is flown, 10 troops must be delivered to the command bunker (a.ka. map room) via one of the troop carriers to capture the field. After the tenth troop safely makes it into the bunker, a system message will appear in the message buffer announcing the captured field number and the capturing country.
Trains, convoys, and barges are built into the terrain. Each train, convoy, or barge has a source point and a destination point, and each can be damaged or destroyed while traveling from point to point. Trains, convoys, and barges automatically respawn every ten minutes.
Destroying a train, convoy or barge will add an additional 7 minutes of downtime to any destroyed field or strategic resource that it supplies.(See table below)
Once a train, convoy, or barge has successfully reached it's destination, a new supply convoy spawns.Supply drops
The C-47, LVT(A)-2, SdKfz 251 and M-3 have the capability to drop supplies on a damaged field or strategic resource to shorten the downtime. These object supplies will repair all resupplyable objects in a one mile radius from the point where the supplies land. The supplies are selected as a loadout option in the hangar and .25 perk points are awarded to the player who dropped the supplies for each object that is affected by the resupply. You cannot resupply the field from which you started your sortie. Field supplies must be flown or driven in from another field.
Field Supplies remove 10 minutes of downtime from destroyed objects at airfields and 4 minutes of downtime from destroyed factories.
A vehicle supply type is also available to repair and supply vehicles with ordnance. When these supplies are dropped, any friendly vehicle within a half mile radius receives a Load Supplies button on their screen. Clicking this button will use the supplies to both repair and rearm their vehicle. If the supplies are unused, they vanish after 15 minutes. Vehicle supplies will not replenish troops or supplies.Winning the War
The parameters for winning the war can vary, depending on the configuration of the terrain. You can find the current requirements by right clicking on the clipboard map and selecting country status from the menu.
At that time, the arena is reset, a different terrain is rotated in with the country territories randomly set, and a perk point bonus is awarded to players that have been in the winning country for a minimum of 12 hours prior to the end of the war.
The basic categories of strategy targets in Aces High include field targets, strategic resources, city buildings, and supply targets.
The field targets affect availability of field items such as planes, fuel, ammo, etc. Every tower has a chalkboard displaying the field number and the current status of the field targets.
Strategic resources affect the downtime of the field objects they control. (E.G. ammo bunkers at a field will stay down longer if the ammo factory has already been damaged or destroyed.)
The city targets are the buildings within a city and they affect the downtime of town & HQ buildings.
The supply targets are the trains, convoys, and barges that resupply damaged fields and factories.
Each country has a single Headquarters. Destroying the HQ will take down all radar coverage in that country.Strategic targets
*Each object's downtime is increased based upon the % of its controlling strategic resource destroyed up to a maximum of 2 hours when the entire resource type is destroyed.
Fuel Availability at the Field
Model Availability at the Field