Additional Bitmap Requirements for skinning World War I Planes |
The World War I planes have a unique damage model system, which requires a damage texture/bitmap to be submitted with each skin. A picture is worth a thousand words, so here is an example, using the Camel. There are two basic textures to skin with in the Camel, and other WWI aircraft, as follows: |
The name for the two textures are "CAMEL_1.bmp" and "CAMEL_2.bmp". This brings us to the two complimentary damage textures. |
You will notice the "CAMEL1D.bmp" is the same bitmap as "CAMEL_1.bmp", but has been given a damage mask overlay. Same goes for "CAMEL2D.bmp". In order to produce a WW1 skin, you will need to take your two base skins/bitmaps and overlay them with the damage bitmaps provided here. It is important the base color of the damage mask stay at the RGB value of 255,0,255. Once you have completed the overlay and conversion to an 8 bit indexed bitmap, you will need to get the index value where the color of the damage mask is stored in the bitmap. How this is accomplished will vary depending on your paint tool of choice. Typically it is shown in the color palette of the bitmap. Please note, the "Damage Bitmap Layer" is a PNG file. This preserves the alpha channel so you can overlay the base texture without having to do any more work. |
Plane | Overlay this file | with this Damage Layer | to create this bitmap | Set the index value of the mask color from the bitmap in this file |
Camel | CAMEL_1.bmp | CAMEL1D.png | CAMEL1D.bmp | CAMEL1D_a.txt |
CAMEL_2.bmp | CAMEL2D.png | CAMEL2D.bmp | CAMEL2D_a.txt | |
DR.I | DR1_1.bmp | DR1_1D.png | DR1_1D.bmp | DR1_1D_a.txt |
DR1_2.bmp | DR1_2D.png | DR1_2D.bmp | DR1_2D_a.txt | |
D.VII | D71.bmp | D71D.png | D71D.bmp | D71D_a.txt |
D72.bmp | D72D.png | D72D.bmp | D72D_a.txt | |
F2B | BRISTOL2.bmp | BRISTOL4.png | BRISTOL4.bmp | BRISTOL4_a.txt |
BRISTOL3.bmp | BRISTOL5.png | BRISTOL5.bmp | BRISTOL5_a.txt |
Right-click on the appropriate PNG files and save them to your hard drive for use as the damage overlay mask for skinning any of the WW1 planes.
Failure to include the above damage textures with a skin submission will cause the skin to be rejected.