Flight Simulators

Something a bit different this week. Statistics were just released about video gaming and we thought we would share them with you. We are HiTech Creations, makers of Aces High, a leading flight sim online game. When what you want is the very best in a combat simulator, Aces High is the name to remember.

Video gaming industry stats

  • Approximately 3.26 billion individuals worldwide engage in video gaming, showcasing the widespread appeal and extensive reach of the industry.
  • A significant 89.5% of video game sales occur through digital platforms, underlining the growing prominence of online distribution channels.
  • Gamers in the US collectively spent a substantial USD 55.5 billion on games in 2022, emphasizing the robust financial impact of the gaming market.
  • Around 85% of all gaming revenue is attributed to free-to-play games, indicating the dominance of this business model in the digital gaming landscape.
  • In 2022, an estimated 90 billion mobile game downloads were recorded from app stores, underscoring the significant role of mobile gaming in the industry.
  • By 2025, the PC gaming sector is projected to accumulate a substantial USD 46.7 billion in revenue, emphasizing the continued growth and diversification of gaming platforms.
  • People aged between 18 and 34 comprise 38% of the global gaming demographic, reflecting a broad age range among gaming enthusiasts.
  • The mobile games industry is forecasted to reach an impressive USD 138 billion in revenue by 2025, further solidifying its position as a major player in the gaming market.
  • Over one-third of the world's population are active gamers, indicating the immense popularity and widespread adoption of gaming as a recreational activity.
  • China and the US stand as dominant forces in the gaming market, reflecting their substantial contributions to industry revenue and market share.
  • Most US game purchases are now made digitally, highlighting the increasing preference for digital distribution channels among consumers.
  • The gaming market is expected to experience significant growth, with revenue projected to reach USD 272.86 billion in 2024 and USD 426.02 billion by 2029, showcasing lucrative opportunities for industry stakeholders.
  • Major companies in the gaming market include Sony Corporation, MicrosoftCorporation, Apple Inc, Google LLC (Alphabet Inc.), and Bandai Namco Entertainment Inc., driving innovation and competition in the industry.
  • Virtual reality (VR) and augmented reality (AR) technologies are revolutionizing the gaming experience, providing immersive and interactive gameplay for players.
  • Cloud gaming services are anticipated to drive market growth by leveraging cloud capabilities and streaming media services, offering convenience and accessibility to gamers.
  • The Asia-Pacific region, particularly China and Japan, dominates the gaming market, contributing significantly to global industry revenue and innovation.

What does all this mean to you? How does it affect the average gamer? It probably doesn’t, but it’s still interesting, right?

A final word about Aces High

Aces High began as a dream back in the mid-1990s. It progressed to a specific idea, which led to the creation of Aces High in 1999, followed by its release in 2000. For twenty-four years now, we have ruled the flight simulator market. Find out for yourself how good a combat flight simulator can be. We offer a free two-week download of Aces High. It seems silly to pass up something free, doesn’t it?

Flight Sim Screen Shots