Arena Setup Information
Information about Arena setup variables. This applies to all Aces High Arenas, but is commonly used by the CM Team, AvA Staff, and people using offline or lan play arenas.
Do NOT edit these unless you have personally verified and tested your information, then by all means, update this information.
As of V2.10 patch 2
Variable Name | Default | Description |
BadWordFilterCnt | 2 | CM SETTING: Profanity count before muting - See MuteTime |
BaseCountryPer | 0.0300 | |
BoatWarningRange | 15840 | The range in feet for base flashing triggered by boats |
BomberWarningrange | 63360 | The range in feet for base flashing triggered by bombers |
ChangeCountryTime | 0.0000 | Can Always change once. Then setting takes effect. |
ColorCloud[Day,Dusk,Night]
ColorDuskFog[Day,Dusk,Night] ColorFog[Day,Dusk,Night] ColorLight[Day,Dusk,Night] ColorSky[Day,Dusk,Night] ColorSun[Day,Dusk,Night] |
RGB Colors | |
CommunicationFlags | ||
_ Kill Messages Disabled | off | CM SETTING: on. Disable kill messages |
_Channel 1 Disabled | off | CM SETTING: on.Disable All Channel text |
ComplainCnt | 0 | How many complaints are filed in [ComplainMins] before player is automatically muted |
ComplainMins | 0 | Works with [ComplainCnt], how many complaints within this period |
ComplainMutedMins | 0 | Time player is automatically muted for with ComplainCnt/Mins settings. |
CountryBalanceScale | 2.0 | |
CountryCanFly[Bishops] | on | 0 = no or off amd 1 = yes or on |
CountryCanFly[Knights] | on | |
CountryCanFly[Rooks] | on | |
DeathMaxCount | 0 | Max number of deaths per time period |
DeathTimeMin | 0 | Clock cycle that begins with death. IE: DeathMaxCount=3 DeathTimeMin=15 you get 3 lives in 15 minutes. Timer starts on first death. |
DownTimeMult | 1 | CM SETTING: 200. Multiplier for building down times |
EnemyFieldPer | 0.3300 | |
EnemyMidAirsOn | 1 | Enemy collisions can kill |
Evening | 18 | End of 24 hr 'day' - not sun down. The Clock jumps to 'Morning' time. |
ExitWhileMoving
_Plane _Chute _Gunner _Vehicle _Boat _Field Gunner _Anphib |
Allows Tower-out while moving
0 = no or off and 1 = yes or on | |
FighterWarningRange | 63360 | The range in feet for base flashing triggered by fighter |
FlightModeFlags | ||
_Stall Limit | On | Allow stall limiter |
_Stall Limit | Off | Disallow stall limiter |
_Stall Limit New User | off | Separate setting for New users |
_Precision Bombsight | off | Laser guided level bomber sight |
_Dive Bombsight | off | Green divebomber practice cross |
_Lead Computed Gun Sight | off | Target lead gunsight |
_Air Show Smoke | off | Red and Blue wing smoke |
_Formations Enabled | on | Bomber formations |
_Country Perk Enabled | off | Hide perk point awards |
_Country Balance Enabled | off | Arena balancing |
_Auto Calibrate Bomb Sight | on | Standard MA level bomber sight |
To get Old manual bomb sight) | Precision Bombsight OFF
Auto Calibrate OFF | |
FogVisibilityMiles | 10 | Max view = 17. When offline testing, you can use =100. |
FriendlyFieldPer | 0.9000 | |
FriendlyMidAirsOn | off | Friendly collisions can kill |
FuelBurnRateMult | 1 | Fuel usage multiplier |
FullIconRange | 2400 | Distinguish between 109f and 109g2 |
GroundAutoLethality[Armored] | 1.0000 | AI ack/flack hit damage |
GroundAutoLethality[Hard] | 1.0000 | AI ack/flack hit damage |
GroundAutoLethality[Soft] | 1.0000 | |
KillShooter | on | Shooting friendly, damages shooter |
Locked | off | Closes arena to entry |
ManGunnerAmmoMult | 1.0000 | |
ManuverKillRange | 6000.0 | Proxy kill range |
MinBalanceTotal | 140 | Number of players before ENY kicks in |
MinEnyValue | 50 | |
Morning | 6 | Start of 24 hr 'day' not sun up |
MuteTime | 3600 | CM SETTING: 600. Mute time in seconds (3600=6hr) Also EJECT time out |
ObjectHardnessMults[aaa] | Hardness multipliers for TYPE aaa | |
ObjectHardnessMults[SHP] | 1 | CV hardness multiplier. When at 1:
AH 2.10 patch 2 - See Note at the bottom. B-17 - 6 x 1k + 7 x 100 lbs = 6,700 lbs Ju88 - 4 x 500 kg + 16 x 50 kg note: kg x 2.4 = 6,720 lbs US Torps (PT boat) At 6 = 9 torps At 12 = 18 torps |
PerkPointsDisabled | off | CM SETTING: on. - Disables Perk points in the hanger |
PlaneAutoAmmoMult | 1.0000 | |
PlaneGunAmmoMult | 1.0000 | Used in H2H to increase bullets. Set to =0 for no guns. Does not affect ordinance |
PlaneGunLethality[Armored] | 1.0000 | Guns vs player vehicles |
PlaneGunLethality[Hard] | 1.0000 | Guns (and manned ack) vs buildings |
PlaneGunLethality[Soft] | 1.0000 | 0.50 cal and 5" guns |
PlayerResupplyTime | 30 | Minutes of reduced downtime |
ProtectObjects | off | Allows player to kill his own buildings. On prevents damage from friendly ordinance on friendly targets. |
RadarAlt | 500 | Lowest alt for radar detection |
RadarMode[Bish,Knit,Rook] | 0 | |
_Full Friendly | See Friendly dot all the time. | |
_Tower Friendly | Friendly dot within Tower range | |
_Full Enemy | See Enemy dot all the time | |
_Tower Enemy | Enemy dot within Tower range | |
_Disable Friendly Bar Dar | Can't see Friendly Bar Dar | |
_Disable Enemy Bar Dar | Can't see Enemy Bar Dar | |
_Plane Counters Only | No dot dar | |
_Counters above Radar | When above Radar Altitude | |
_Range Based Counters | When within Tower based range | |
RadarUpdateRate | 5 | Update seconds |
RandomRotate | on | Country placement after reset |
ResetAirFieldCnt | 3 | Maximum number of airfields for reset, 0 = no reset SEE ResetTotalFieldCnt |
ResetPerkPoints | 25 | |
ResetTotalFieldCnt | 6 | Minimum number of any combination of bases for reset, 0 = no reset SEE ResetAirFieldCnt |
SectorCounterAlt | 0 | Lowest alt for bar dar detection |
SectorCounterRange | 63360 | Range from the radar tower |
StallLimitAoA | 2.0000 | Max AoA below stall AoA |
StratFlags | ||
_ Disable Strat Supply | on | Convoys still run but no resupply |
_Enable Capture Order | off | |
_Can Capture None Order | off | |
_Forced Side balance | off | |
_Must Capture both sides | off | |
_Hight light Not Capturable | off | |
TaskGroupCommandCnt | 1 | 0=CM only. Number TGs player controls |
TaskGroupRespawnTime | 10 | Down time for CV before it respawns back to Port |
TowerBasedRadarRange | 63360 | Sets radar circle |
VehicleWarningRange | 15840 | The range in feet for base flashing triggered by vehicles |
ViewModeFlags (external) | ||
_External Figher | off | |
_Exernal Bomber | on | |
_External Ground Vehicles | off | |
_External Boats | off | |
_External Field Guns | off | |
_Tower Gods Eye | off | |
WarningFlags[Bish,Knit,Rook] | Designates what triggers air raid warnings | |
_Fighter | on | |
_Bomber | on | Base warning flags |
_Ground Vehicles | on | |
_Boats | on | |
WeaponLethality[Armored] | 1 | |
WeaponLethality[Hard] | 1 | Bomb, Rocket & Torp Damages |
WeaponLethality[Soft] | 1 |
CV Note: If you use a factor of 2.2 to convert kg to lbs it's only 6,160 lbs to sink a CV. Therefore it's most likely the game code used the 2.4 figure to make the Axis bombs more powerful for CVs, no effect on other objects. Tests were done on a special terrain that allowed fast turnaround and repeated verification (i.e. stationary CV etc). If you test and have different results, make sure you are not testing your skill instead of the hardness. CA can be set in Object Hardness, at 4.0 = 11 torps.