Building the Terrain
One More Step[edit]
Unless you have created a final clipboard map for the terrain, you should do so now.
The terrain editor can create a final clipboard bitmap for use in the game. Click File>Make Map and you will be presented with this window:
The default settings are correct for a default map. Just click OK and the map will be created as map.bmp in your terrain folder. ie: ../HTC/ah2editor/ahiiterr/myterr/map.bmp
This file must be converted to an 8-bit 256 Indexed Color bitmap, and saved in your terrain's texsrc folder with the same name as your terrain. ie: ../HTC/ah2editor/ahiiterr/myterr/texsrc/myterr.bmp
Build the Terrain[edit]
To build the terrain, click File-->Build on the terrain editor main menu.
Your terrain will be built and the resulting .RES file will be saved in the ../HTC/ah2editor/ahiiterr folder. ie: ../HTC/ah2editor/ahiiterr/myterr.res
To use the terrain in Aces High II, copy the .RES file to your Aces High II ahiiterr folder. ie: ../HTC/Aces High II/ahiiterr/myterr.res
Start the game and select Choose Terrain, select your new terrain and then choose Offline Practice.