FSO CiC Training
Friday Night Squad Operations rely on the squads heavily to make the event possible. One key responsibility of the squads participating in the FSO event is to provide CiC for a frame. The CiC receives the objectives from the Admin CM and then prepares his or her side's orders for the week. What follows is a compilation of thoughts, procedures, overview of the CiC.
Note: this is definitely a work in progress at this point and Stoney is the main contributer to date.
Broad Outline that will get more detailed as I go:
1. FSO Overview 2. FSO Rules 3. Weekly Objectives 4. CIC Planning Checklist (May put this at the end)
Air Superiority: Air superiority is the degree of dominance in the air battle that permits the operation of air forces at a given time and place without prohibitive interference by the opposing force. Effective air superiority can permit an amount of enemy air activity as long as it does not impede upon friendly operations. Air superiority can be localized or wide-spread. While wide-spread air superiority may be a goal, remember that it is not mandatory for success, as long as you can create and sustain localized air superiority over an objective.
Typically in FSO when on the offensive, you attempt to create and sustain air superiority over an enemy target to permit a successful attack by bombers or other attack aircraft. When on the defensive, you attempt to maintain air superiority over an objective in order to deny the enemy the ability to attack. Air superiority is not numerical superiority. Having more aircraft over an objective does not mean that air superiority has been achieved. Air superiority is a term of action: 6 fighters effectively defending an objective against 20 enemy bombers have achieved air superiority.
It is imperative to note that almost every significant air operation in FSO requires air superiority in order to succeed.
Air Supremacy: ...to be continued...
Mission Orders/Mission Tactics: Using mission orders, a commander will assign a mission and explain the underlying reason behind the mission, but allow subordinates as much latitude as possible in the manner of accomplishment. To paraphrase General Patton, to tell your people what to do, why to do it, but not how to do it. Typically in FSO, this is a preferred method with which to communicate orders to individual units. There are many very experience squadrons and squadron commanders that are veterans of years of FSO. Mission orders will be most effective when acted upon by these players as they may have more experience than the CIC. That said, you never surrender your authority as a CIC when issuing mission orders--you're still in charge, you're simply allowing more flexibility should the subordinate leader need it.
Similarly, mission tactics allow the CIC to focus on the overall execution of the frame rather than the details of squadron-level execution. The CIC prescribes the method of execution only to the degree needed for coordination. There are occasions when you may want to order units "how" to accomplish a mission you assign, dictating specific ordnance, aircraft configurations, etc. but always allow them the flexibility to make changes as the situation dictates. Some good examples are to prohibit "nap-of-the-earth" attacks, to prevent overloading or improper loading of aircraft because of range or mission, or to specify certain delivery methods such as "medium altitude, level bombing" or "dive bombing".
The most important facet of mission orders and tactics is that of the subordinate commander. Mission orders depend upon a subordinate commander having both the ability and initiative to interpret and execute a mission order. There must be an agent to act upon the mission order, or prescribed mission tactics. With that in mind, if you assign multiple squadrons to a single mission (which will normally be the case), ensure that there is a mission commander assigned that is responsible for coordinating the accomplishment of that mission.
2. Air Operations A. Offensive Fundamentals B. Defensive Fundamentals C. Airspace 3. Ground Operations A. Offensive Fundamentals B. Defensive Fundamentals C. Combined Arms
III. Orders Development
1. Planning Concepts 2. Planning Process (this one will be more detailed as it progresses) 3. Orders Format 4. Operational Graphics 5. Orders Dissemination
IV. Tactical Considerations
1. Time 2. Fuel 3. Ordnance 4. Aircraft Performance 5. Mission Task Organization 6. Squad Size 7. Example Missions A. Anti-Shipping, Dive Bombers (Listed as an example of what will go in this category, not to be included in outline yet) B. Anti-Shipping, Level Bombers C. Anti-Shipping, Attack Fighters D. Anti-Shipping, Composite Attack