Field Guns
Gun Types[edit]
- Shore Battery - Shape Name: battery
- 37mm gun - Shape Name: bas0
- 88mm Flack - Shape Name: gng0
- 37mm gun - Shape Name: gng1
- Quad 20mm - Shape Name:gng2
NOTE: Not all guns are usable on a terrain. Most will not show as destroyed if placed individually on the terrain.
Placing Guns on the Terrain[edit]
Click the Objects tab in the Editing Options Area to activate the Objects tool and put the Terrain Editor in object editing mode. When in object editing mode, clicking on the main editing window will produce a red “+” on the terrain which marks a spot for an object or object group to be placed.
Field guns must be owned by a field.
To add a field gun to your terrain, left click on the place where you want your gun to be. As an example select battery (a shore battery) from the list of available shapes and click Add Shape/Group in the Objects tab.
NOTE: The terrain in the cell quadrant where you are placing your gun must be flat. Click on the terrain tab and then left click on the 4 points for that quadrant in the main editing window and check the number shown in the Y axis of the position display for each point. Adjust the terrain height if needed.
When you click Add Shape/Group, the gun will be placed in the area you selected and the properties box will appear.
Setting Field Gun Properties |
After setting all of the properties click OK. After you do this you will notice the object name has changed to something like F01BAT000. This is normal. What it is now saying is that the strat object belongs to F01 (Field 1) is now a BAT (battery) with the id of 0 (000).
Rotating Field Guns[edit]
You may rotate any field gun in any direction. To rotate a field gun tick Rotate in the Objects tab and select the object in the selection list on the same tab. Then in the main editing window hold the left button down on your mouse and rotate the gun to the desired position. Release the mouse button and the rotation is complete.
If there are no objects shown in the selection list of the Objects tab, find the general area of the object then left click on the main editing window, drag a window around it and release the button. All objects in that area will appear in the selection list.