Getting Started with the Terrain Editor
This area is intended to familiarize you with all of the editing controls and their locations in the Terrain Editor for Aces High II. And, it will also show you how to start a new terrain.
Contents
The Terrain Editor Screen[edit]
Terrain Tab[edit]
The Terrain Tab is used while setting elevations and texture types on a terrain.
Set Type: Sets the terrain texture type for the area you are editing in the main window
Refresh Cnts: Refreshes the terrain texture type counts shown in the Terrain Tab Subtype: This only becomes active for river textures and allows you to select the direction a river travels. Randomize: Creates either completely random terrain textures across the whole terrain or randomizes the texture sub-types in a single grid Manual: Manually sets the terrain texture sub-types in a 1 mile grid Save Textures: Exports all of the terrain textures for viewing or editing Auto Type: Allows elevation and texture type to be set at the same time with Set Terr Alt button. Terr Alt: The altitude you want for the point(s) you are editing Set Terr Alt: Sets the altitude of the points you are editing at Terr Alt Inc Alt: Used to raise or lower the terrain in small increments. Raise: Raises the terrain by the value set in Inc Alt Lower: Lowers the terrain by the value set in Inc Alt Setup Filter: Used for creating natural looking hills and valleys over large areas Perform Op: Applies the filters set up in Setup Filter Show Transitions: Shows the transition points when using Setup Filter Water Not 0: Checks for any areas of water that are not at 0 altitude Select: Selects an area to be copied Set Source: Sets the source point to be copied Set Destination: Sets the destination point to be copied Copy: Copies the selected area to the locations set in Set Source & Set Destination Mirror Right: Mirrors the selected area right or up(note: can be modified with Set Source and Set Destination) Flatten Terr: Under review. Possible legacy item from old Terrain Editor versions. |
Objects Tab[edit]
The Objects Tab is used while placing objects such as bases, carrier groups and guns on your terrain.
Task Groups Tab[edit]
The Task Groups tab is used to assign initial paths to the Carrier Task Groups in the game.
Roads Tab[edit]
The Roads Tab is where you assign routes for supply convoys (roads), trains, and barges that supply bases and strat in the game.
Zones Tab[edit]
Field List: Lists all fields on the terrain.
Properties: Allows setting a field as a Zone Master Swap Zones: Allows swapping of zones from one area to another by changing zone numbers. |
Map Window[edit]
Terrain Window Options[edit]
Position[edit]
Terrain View[edit]
Heading: Changes your direction of view in the editing window
Pitch: Changes your angle of view in the editing window Top View: Returns to the default overhead view |
Alt, Options, Time[edit]
Alt: Changes the amount of visible terrain in the main editing window.
Animation: Not functional at this time Time: Changes the time of day in the main editing window. |
Starting a New Terrain[edit]
Terrain Map
Before you begin building a new terrain, it’s a good idea to sketch your terrain design on a piece of paper to use as a reference and to determine the terrain scale. The sketch should include all land and water areas and a general guide for field placement.
There are four terrain sizes supported by Aces High II: 64, 128, 256, and 512 mile terrains. Standard terrains in the Main Arena are either 256 miles or 512 miles.
You may use any bitmap editor to edit your terrain map. Open a bitmap file, and transfer your terrain sketch of land and water areas to the bitmap. At this point, don’t worry too much about it's appearance since it is only a reference for building your terrain.
Once you are satisfied with the basic layout of the land and water areas, save the file as a 256 color 8-bit bitmap with the same name as you intend to use for your terrain such as myterr.bmp and exit the bitmap editor.
Create Your New Terrain
To create the new terrain, open the Terrain Editor, click on File, New, and enter the name you have chosen for your terrain.
Click on Open and you will be prompted to select the size of the new terrain. Choose the size that corresponds to the terrain map you created in the last step, then click OK. A new folder with the name of your terrain is created in your ../HTC/ah2editor/ahiiterr folder. Terrain files are saved with an .oba extension such as ../HTC/ah2editor/ahiiterr/myterr/myterr.oba.
Before you do anything else close the Terrain Editor, saving the changes you have made to your new terrain. Do not attempt to set elevations or terrain types yet.
Next, using windows explorer create a new folder in your new terrain folder called texsrc. So you'll have a folder like this ../HTC/ah2editor/ahiiterr/myterr/texsrc
Next, copy the myterr.bmp you created in the beginning into the ../HTC/ah2editor/ahiiterr/myterr/texsrc folder that you just created, and re-open the Terrain Editor. The terrain will open with your terrain map in the Map Window. Your view in the Main Editing Window will be looking straight down at the center of the terrain, which will consist of just blue water.
You can now begin creating your terrain elevations and setting terrain types.
Limitations[edit]
- The terrain name must be 8 characters or less in length.