Other Textures

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Just about every texture in the game can be changed using any graphics editing software.

To obtain the default texture for the item you want to change, open your terrain and find the object in the Available Shapes List on the Objects tab in the Editing Options Area.

Once you find the object, single click on it and then click the Save Texture Button at the top of the Objects tab.

A new folder will be created in your terrain folder called "savedtex" and all of the textures related to the object you selected will be in that folder.

NOTE:You can not save textures for objects that are a group of objects. ie: an air field. You can only save textures for individual objects such as the tower, runway, etc. that are on an airfield.

It is worth noting that when you change the texture of an object you are not changing the actual object itself. You are just changing how the object looks. To change the object itself you need to use the Object Editor.

In order for a texture that has been edited to appear in the game, it needs to be saved in the texsrc folder for the terrain it is to appear on. ie: C:Program Files/HTC/ah2editor/ahiiterr/myterr/texsrc

If you change the same texture more than once, you must be sure to remove it from the cache for the Terrain Editor. To do this, locate the folder ../HTC/ah2editor/cache/<your terrain name> and remove the corresponding TCA file from the folder ie: terr0001.TCA. If you fail to do this your changes to the texture will not show in the Terrain Editor.

The same applies if you are testing your terrain in the game itself. Remove the texture from the game cache in your ../HTC/Aces High II/cache/<your terrain name> folder.

The actual process of editing object textures is beyond the scope of this document. Information on how to edit object textures may be able to be found in the Tutorials section of Content Creation.


  • All textures must be 8-bit 256 Color Indexed bitmaps.
  • All texture sizes must be a square of 2. ie: 64x64, 128x128, 256x256, 512x512 etc.


There are some downsides that can occur when you edit the object textures.

  • Some object textures are used on other items. Be sure the texture you are editing is used only on that object.
  • Because of the way trees are rendered in Aced High II, removing leaves from trees does not produce a tree with bare branches.
  • The use of custom textures should be kept to a minimum since using them has the single largest impact on the final .RES file size.