From AHWiki
Jump to: navigation, search
This aircraft page is in two sections:
World War II aircraft
Variant of P-47
Nickname Jug
Type Fighter/attacker
Country of origin USA
Crew Single-seat
Dimensions Wing span 40'9¼"
Length 36'1¾"
Height 14'2"
Internal fuel 370 gallons
how to edit

The P-47D-40 in World War II[edit]


Unit Deployment[edit]

External Links[edit]

Historical documents

Aces High II aircraft
Variant of P-47
Nickname Jug
Type Fighter/attacker
Crew Single-seat
Aces High II loadout options
Package 1 8x .50 Cal M2 425 rpg
Package 2 8x .50 Cal M2 267 rpg
Package 3 6x .50 Cal M2 425 rpg
Package 4 6x .50 Cal M2 267 rpg
Options Rocket & Fuselage Points:
1x 75 gal drop tank
1x 500 lb bomb
10x 5" HVAR Rockets
10x 5" HVAR Rockets + 1 500 lb bomb
10x 5" HVAR Rockets + 75 gal drop tank
Wing Points:
2x 100lb bombs
2x 250lb bombs
2x 500lb bombs
2x 1000lb bombs
2x 75 gal drop tank
2x 150 gal drop tank
Aces High II Main Arenas
Earliest MA Late War
Typical perk cost 0 (Late War)
ENY value 20 (Late War)
Available on carrier no
how to edit

The P-47D-40 in Aces High II[edit]

As one of the two late war models in AH, the D40 offers a pretty good package. It has a more powerful engine, better climb, and better speed while giving better handling than the D25 and greater range and options than the D11. This makes it a very popular version of P-47 in the main arena.

Engine Power[edit]

Engine power on the D40 is uprated from the D25, making it the most powerful of the D variants in the game.

Aces High II Performance Charts[edit]

P-47D-40 speed chart P-47D-40 climb chart


Of the three D varients in AH, the D-40 carries the best JABO package. The increased rocket size and capacity allows it to bring the equivalent of over 1,000 lb more of ordinance to the target. The standard P-47 options of 6 or 8 .50 Cals also make it an effective gun platform in both the fighter and attack roles.


Like all of the P-47s the D40 handles very well at high speeds, but is mediocre in terms of sustained turn performance at low altitudes. At higher altitudes (above 25K) where other planes performance starts to suffer, the jug slowly begins to make its way up the list in terms of maneuverability vs other aircraft in AH. Of the D varients, the D40 trails very slightly behind the D-25 in terms of sustained turn performance.

Fighting in the P-47D-40[edit]

You will soon notice that nearly any enemy will be easy to get.

Fighting against the P-47D-40[edit]

All P-47's can be a bit of handful as they usually pack a lot of altitude, make high speed passes that give little reaction time, and then when you finally get into position, they nose over, dive like a stone, and race off towards friendly protection. It's a solid game-plan from their standpoint, a hit and run thing where they make the decision to get out of Dodge before things get too hot.

Defensively, you need to be very careful of P-47's regardless of variety since you can expect that 90% of the ones you will face will have 8 50's mounted in the wings. The briefest of snapshots is most likely fatal so you can't afford to present them with opportunities if at all possible. You can be sure the P-47 won't be shy about trying difficult to impossible shots either since lots of P-47's will also be packing the heaviest ammunition loadout of 425 rounds/gun. Unless you've been caught in the sights of a P-47 before and know what it's like you probably can't really appreciate the experience. If one gets you in his sights for more than a half second you pretty much ensure that you will be pilot killed, cut to pieces, and the pings from the hits will continue for an additional second or two when you find yourself back in the tower at a friendly airfield.

If the P-47 is above you then you should watch him closely for the signs of his initial dive towards you. It is unlikely you can out-dive him but ensure that you quickly build enough speed for violent maneuvers in defense. You don't want to find yourself a slow and easy target by climbing up to meet him. Don't try to give up too much position though and plan to try and recover whatever energy and altitude you expend in defense immediately after the P-47 passes. Start your defensive maneuvers slightly earlier since the P-47 is more likely to fire earlier than most other planes. Barrel rolls, increasingly sharp turns (to start to sucker them in and then get them to the point of black-out when they are in firing range), or slipping/sliding maneuvers tend to work best. Remember that if you are fast enough to black yourself out and the P-47 is faster and trying to pull increasing hard angles on you then there is a good chance he is also blacked-out, or very close.

After avoiding the attack, immediately try and position yourself back to a position of advantage, or at least decrease the disadvantage. Lots of P-47 drivers will pull extensive maneuvers to try for a shot, bleed far more energy than they though, and find themselves with less advantage to repeat an attack. The P-47 is not a strong climber and even though the D40 is the class of the P-47 field, it is amongst the worst in the game for a fighter. Every defense should be an attempt to bleed away some altitude and speed from the D40, two things which it will be difficult for him to replace. Eventually you may find yourself able to take advantage in position or energy, or maybe force the fight into one that better suits you, such as a turn-fight in a superior turner.

Often though, the D40 will simply dive away at great speed once initiative is lost. Catching one is unlikely in the dive although if he is a long way from help then several planes should easily catch him on a level run (especially if he has to dive all the way to sea level). Always be aware of his zoom potential though, he may be able to out-zoom a poor zoomer if you follow him and can't catch him in pure pursuit.

Offensively, the P-47 is a big target and when forced defensive and turning it tends to bleed away speed quickly. The D40 is neither a great energy fighter nor a fair turner, so decide which type of fight your plane is better at and then use that style to attack it. Turn-fighting tends to leave the P-47 the most helpless but if you've caught the bogie while he's light on ammo, guns, and fuel you might be surprised at how nimble he is. In a turn-fight, try to stay nose high on him and spiral climb, he can't follow and will eventually have to break off unless he began with more energy/speed than you thought. Don't get into a spiral dive to keep your own speed up as he will be able to maintain a good turn rate himself. The D40 is less of a turn-fighter though with the extra weight hurting the turn-rate. Don't get suckered by overshoots or violent scissors, the P-47D-40 can dump speed very quickly as a last ditch defense and any time spent at close-medium range infront of one is generally fatal.

Often, for reasons of the D40's use in ground attack, you may find him heavily loaded with bombs/rockets and can sucker punch him quickly before he decides to drop his external stores. Honestly, at the first sign of trouble or lack of advantage a P-47 should dump anything that is weigh, or slowing, him down. If he doesn't hit him quickly as his speed will be low (as much as 30mph slower with full weapons) as compared to when he is light.

In an energy fight, try and use your acceleration and better climb rate to open up an E advantage. Don't merge into a twisting turn-fight at merge, extending instead up and away, then reversing high. Continue this until you have a clear energy advantage and then go on the aggressive attack. The energy fight in this situation is mostly a setup to getting into a BnZ position, or to force a turn-fight with more energy.

External Links[edit]

Soda's Aircraft Evaluations