Virtual Reality

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Aces High II supports Virtual Reality (VR) systems in two ways.

First via head tracking. Aces High II natively supports mouse tracking, TrackIR and compatible drivers, and mapping of joystick axis to head tracking. Any of these methods can be used with VR devices. The most popular is TrackIR emulation using a program calledGlovePie. GlovePie takes inputs from all types of input devices including VR Headset/trackers and output them as emulated TrackIR axis. Another program is PPjoy which is an emulated joystick driver, this emulates joystick axis output - although support in other software for joystick axis mapped to views is very limited.

Secondly via Stereoscopic3D graphics support. Aces High II works extremely well with the Nvidia Stereo 3D drivers. These drivers create a seperate image for each eye, so when combined with either a VR headset (which commonly use dual LCD or OLED displays) the user gets true 3D with depth. This is also compatible with devices such as Shutter Glasses or new 3D Screens coming onto the market.


Examples of Virtual Reality Devices compatible with Aces High

Emagin Z800 - 3 axis head tracker, dual 800x600 OLED Displays

Z800.jpg

VR920 - 3 axis head tracker, dual 640x480 LCD Displays

VR920.jpg


Tips for using VR with Aces High II

The biggest advantage to VR is that of immersion. You become totally immersed in the game. One of the ways to do this is to play in a darkened environment. The less external distractions you have the better. Use a full HOTAS joystick setup, the less you need to use a keyboard the better. A keyboard with backlit keys helps in a dark room (such as the Logitech G15).

Do not feel you should map your head movements one-to-one (ie to check 6 you'd have to turn 180 degrees). We aren't owls, and in real life use our eyeballs in turning to look to make up some of the angle. A good ratio is 120:180 mapping, ie looking 120 degrees to your left or right in real life looks to your 6 ingame.

Some people may find VR is not for them. If you suffer motion sickness be wary of VR products. It is common for people who suffer motion sickness to get ill fairly quickly with VR products.

Extended VR use may cause eye strain. This will depend on the user to some extent. Contrary to urban myths VR does not cause eye problems, and is used in medicine to correct some vision disorder such as Amblyopia.

When adjusting a headset for use positon eyepieces correctly by closing each alternate eye to make sure each eye has a crisp clear picture.


Useful links/Resources

GloviePie software http://carl.kenner.googlepages.com/glovepie

PPJoy software http://www.geocities.com/deonvdw/PPJoy.htm

Mean't to Be Seen 3D (Stereo 3D resource website) http://www.mtbs3d.com

Z800 Website http://www.3dvisor.com

VR920 Website http://www.vr920.com

Nvidia Stereo 3D Drivers http://www.nvidia.com/object/3d_stereo.html