Difference between revisions of "Arena Setup Information"

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(New page: Information about Arena setup variables. This applies to all Aces High Arenas, but is commonly used by the CM Team, AvA Staff, and people using offline or lan play arenas. Do NOT edit t...)
 
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Auto Calibrate OFF  
 
Auto Calibrate OFF  
 
|-
 
|-
|}
+
|FogVisibilityMiles  
FogVisibilityMiles  
+
|10
10
+
|Max view = 17. When offline testing, you can use =100.
Max view = 17. When offline testing, you can use =100.
+
|-
FriendlyFieldPer
+
|FriendlyFieldPer
0.9000
+
|0.9000
+
|
FriendlyMidAirsOn
+
|-
+
|FriendlyMidAirsOn
  off
+
|off
+
|Friendly collisions can kill  
Friendly collisions can kill  
+
|-
FuelBurnRateMult
+
|FuelBurnRateMult
1
+
|1
Fuel usage multiplyer
+
|Fuel usage multiplier
FullIconRange 2400 Distinguish between 109f and 109g2
+
|-
GroundAutoLethality[Armored] 1.0000 AI ack/flack hit damage
+
|FullIconRange
GroundAutoLethality[Hard] 1.0000
+
|2400
AI ack/flack hit damage
+
|Distinguish between 109f and 109g2
GroundAutoLethality[Soft] 1.0000
+
|-
+
|GroundAutoLethality[Armored]
KillShooter
+
|1.0000
+
|AI ack/flack hit damage
  on
+
|-
+
|GroundAutoLethality[Hard]
Shooting friendly, damages shooter
+
|1.0000
Locked  
+
|AI ack/flack hit damage
+
|-
  off
+
|GroundAutoLethality[Soft]
+
|1.0000
Closes arena to entry  
+
|
ManGunnerAmmoMult 1.0000
+
|-
ManuverKillRange
+
|KillShooter
6000.0
+
|on
Proxy kill range  
+
|Shooting friendly, damages shooter
MinBalanceTotal 140
+
|-
Number of players before ENY kicks in
+
|Locked  
MinEnyValue  
+
|off
50
+
|Closes arena to entry  
+
|-
Morning  
+
|ManGunnerAmmoMult
6
+
|1.0000
Start of 24 hr 'day' not sun up  
+
|
MuteTime 3600 CM SETTING: 600. Mute time in seconds (3600=6hr)  Also EJECT time out
+
|-
ObjectHardnessMults[aaa]
+
|ManuverKillRange
Hardness multipliers for TYPE aaa
+
|6000.0
ObjectHardnessMults[SHP]
+
|Proxy kill range  
  1
+
|-
+
|MinBalanceTotal
CV hardness multiplier. When at 1:
+
|140
 +
|Number of players before ENY kicks in
 +
|-
 +
|MinEnyValue  
 +
|50
 +
|
 +
|-
 +
|Morning  
 +
|6
 +
|Start of 24 hr 'day' not sun up  
 +
|-
 +
|MuteTime
 +
|3600
 +
|CM SETTING: 600. Mute time in seconds (3600=6hr)  Also EJECT time out
 +
|-
 +
|ObjectHardnessMults[aaa]
 +
|
 +
|Hardness multipliers for TYPE aaa
 +
|-
 +
|ObjectHardnessMults[SHP]
 +
|1
 +
|CV hardness multiplier. When at 1:
 +
 
 
AH 2.10 patch 2 - See Note at the bottom.
 
AH 2.10 patch 2 - See Note at the bottom.
 +
 
B-17 - 6 x 1k + 7 x 100 lbs = 6,700 lbs
 
B-17 - 6 x 1k + 7 x 100 lbs = 6,700 lbs
 +
 
Ju88  - 4 x 500 kg + 16 x 50 kg
 
Ju88  - 4 x 500 kg + 16 x 50 kg
            (kg x 2.4 = 6,720 lbs)
+
 
 +
note: kg x 2.4 = 6,720 lbs
 +
 
 
US Torps (PT boat)
 
US Torps (PT boat)
 +
 
At  6 = 9 torps
 
At  6 = 9 torps
 +
 
At 12 = 18 torps  
 
At 12 = 18 torps  
PerkPointsDisabled  
+
|-
+
|PerkPointsDisabled  
  off
+
|off
+
|CM SETTING: on. - Disables Perk points in the hanger  
CM SETTING: on. - Disables Perk points in the hanger  
+
|-
PlaneAutoAmmoMult 1.0000
+
|PlaneAutoAmmoMult
PlaneGunAmmoMult  
+
|1.0000
1.0000
+
|
Used in H2H to increase bullets
+
|-
PlaneGunLethality[Armored]  
+
|PlaneGunAmmoMult  
1.0000
+
| 1.0000
Guns vs player vehicles  
+
|Used in H2H to increase bullets
PlaneGunLethality[Hard]
+
|-
1.0000
+
|PlaneGunLethality[Armored]  
Guns (and manned ack) vs buildings
+
| 1.0000
PlaneGunLethality[Soft]
+
|Guns vs player vehicles  
1.0000
+
|-
0.50 cal and 5" guns  
+
|PlaneGunLethality[Hard]
PlayerResupplyTime  
+
| 1.0000
30
+
|Guns (and manned ack) vs buildings
Minutes of reduced downtime  
+
|-
ProtectObjects
+
|PlaneGunLethality[Soft]
+
|1.0000
  on
+
|0.50 cal and 5" guns  
+
|-
Allows player to kill his own buildings  
+
|PlayerResupplyTime  
RadarAlt  
+
|30
500
+
|Minutes of reduced downtime  
Lowest alt for radar detection  
+
|-
RadarMode[Bish,Knit,Rook] 0
+
|ProtectObjects
_ Full Friendly
+
on
See Friendly dot all the time
+
|Allows player to kill his own buildings  
_ Tower Friendly
+
|-
Friendly dot within Tower range
+
|RadarAlt  
_ Full Enemy
+
|500
See Enemy dot all the time
+
|Lowest alt for radar detection  
_ Tower Enemy
+
|-
Enemy dot within Tower range
+
|RadarMode[Bish,Knit,Rook]
_ Disable Friendly Bar Dar
+
|0
Can't see Friendly Bar Dar
+
|
_ Disable Enemy Bar Dar
+
|-
Can't see Enemy Bar Dar
+
|_Full Friendly
_ Plane Counters Only
+
|
No dot dar
+
|See Friendly dot all the time
_ Counters above Radar
+
|-
When above Radar Altitude
+
|_Tower Friendly
_ Range Based Counters
+
|
When within Tower based range
+
|Friendly dot within Tower range
RadarUpdateRate  
+
|-
5
+
|_Full Enemy
Update seconds
+
|
RandomRotate  
+
|See Enemy dot all the time
+
|-
  on
+
|_Tower Enemy
Country placement after reset
+
|
ResetAirFieldCnt  
+
|Enemy dot within Tower range
3
+
|-
+
|_Disable Friendly Bar Dar
Maximum number of airfields for reset, 0 = no reset SEE ResetTotalFieldCnt
+
|
ResetPerkPoints  
+
|Can't see Friendly Bar Dar
25
+
|-
+
|_Disable Enemy Bar Dar
ResetTotalFieldCnt
+
|
1
+
|Can't see Enemy Bar Dar
Minimum number of bases for reset, 0 = no reset SEE ResetAirFieldCnt
+
|-
SectorCounterAlt  
+
|_Plane Counters Only
0
+
|
Lowest alt for bar dar detection
+
|No dot dar
SectorCounterRange  
+
|-
63360 Range from the radar tower
+
|_Counters above Radar
StallLimitAoA
+
|
2.0000 Max AoA below stall AoA
+
|When above Radar Altitude
StratFlags
+
|-
+
|_Range Based Counters
+
|
 
+
|When within Tower based range
_ Disable Strat Supply  
+
|-
+
|RadarUpdateRate  
  on
+
| 5
+
|Update seconds
Convoys still run but no resupply, I presume objects rebuild at the default down times
+
|-
_ Enable Capture Order
+
|RandomRotate  
+
on
  off
+
|Country placement after reset
+
|-
+
|ResetAirFieldCnt  
_ Can Capture None Order
+
|3
+
|Maximum number of airfields for reset, 0 = no reset SEE ResetTotalFieldCnt
  off
+
|-
+
|ResetPerkPoints  
+
|25
_ Forced Side balance
+
|
+
|-
  off
+
|ResetTotalFieldCnt
+
|1
+
|Minimum number of bases for reset, 0 = no reset SEE ResetAirFieldCnt
_ Must Capture both sides
+
|-
+
|SectorCounterAlt  
  off
+
|0
+
|Lowest alt for bar dar detection
+
|-
_ Hight light Not Capturable
+
|SectorCounterRange  
+
|63360
  off
+
|Range from the radar tower
+
|-
+
|StallLimitAoA
TaskGroupCommandCnt
+
|2.0000
1
+
|Max AoA below stall AoA
+
|-
0=CM only. Number TGs player controls  
+
|colspan="3"|StratFlags
TaskGroupRespawnTime  
+
|-
10
+
|_ Disable Strat Supply  
Down time for CV
+
|on
TowerBasedRadarRange  
+
|Convoys still run but no resupply, I presume objects rebuild at the default down times
63360 Sets radar circle
+
|-
VehicleWarningRange  
+
|_Enable Capture Order
15840
+
off
The range in feet for base flashing  
+
|
ViewModeFlags (external)  
+
|-
+
|_Can Capture None Order
+
| off
+
|
+
|-
_External Figher
+
|_Forced Side balance
+
off
  off
+
|
+
|-
External views
+
|_Must Capture both sides
_Exernal Bomber
+
| off
+
|
  on
+
|-
+
|_Hight light Not Capturable
_External Ground Vehicles  
+
off
+
|
  off
+
|-
+
|TaskGroupCommandCnt
+
|1
_External Boats
+
|0=CM only. Number TGs player controls  
+
|-
  off
+
|TaskGroupRespawnTime  
+
|10
+
|Down time for CV
_External Field Guns
+
|-
+
|TowerBasedRadarRange  
  off
+
|63360
+
|Sets radar circle
+
|-
_Tower Gods Eye  
+
|VehicleWarningRange  
+
|15840
  off
+
|The range in feet for base flashing  
+
|-
+
|colspan="3"|ViewModeFlags (external)  
WarningFlags[Bish,Knit,Rook]  
+
|-
+
|_External Figher
+
off
+
|
Designates what triggers air raid warnings  
+
|-
_Fighter
+
|_Exernal Bomber
+
| on
  on
+
|
+
|-
+
|_External Ground Vehicles  
_Bomber
+
off
  on
+
|
Base warning flags
+
|-
_Ground Vehicles
+
|_External Boats
  on
+
off
+
|
_Boats
+
|-
  on
+
|_External Field Guns
+
off
WeaponLethality[Armored] 1
+
|
+
|-
WeaponLethality[Hard] 1
+
|_Tower Gods Eye  
Bomb, Rocket & Torp Damages
+
off
WeaponLethality[Soft] 1
+
|
+
|-
 +
|colspan="2"|WarningFlags[Bish,Knit,Rook]  
 +
|Designates what triggers air raid warnings  
 +
|-
 +
|_Fighter
 +
on
 +
|
 +
|-
 +
|_Bomber
 +
| on
 +
|Base warning flags
 +
|-
 +
|_Ground Vehicles
 +
on
 +
|
 +
|-
 +
|_Boats
 +
| on
 +
|
 +
|-
 +
|WeaponLethality[Armored]
 +
|1
 +
|
 +
|-
 +
|WeaponLethality[Hard]
 +
|1
 +
|Bomb, Rocket & Torp Damages
 +
|-
 +
|WeaponLethality[Soft]
 +
|1
 +
|
 +
|}
 
   
 
   
 
CV Note: If you use a factor of 2.2 to convert kg to lbs it's only 6,160 lbs to sink a CV. Therefore it's most likely the game code used the 2.4 figure to make the Axis bombs more powerful for CVs, no effect on other objects. Tests were done on a special terrain that allowed fast turnaround and repeated verification (i.e. stationary CV etc). If you test and have different results, make sure you are not testing your skill instead of the hardness.  CA can be set in Object Hardness, at 4.0 = 11 torps.
 
CV Note: If you use a factor of 2.2 to convert kg to lbs it's only 6,160 lbs to sink a CV. Therefore it's most likely the game code used the 2.4 figure to make the Axis bombs more powerful for CVs, no effect on other objects. Tests were done on a special terrain that allowed fast turnaround and repeated verification (i.e. stationary CV etc). If you test and have different results, make sure you are not testing your skill instead of the hardness.  CA can be set in Object Hardness, at 4.0 = 11 torps.

Revision as of 12:54, 9 July 2008

Information about Arena setup variables. This applies to all Aces High Arenas, but is commonly used by the CM Team, AvA Staff, and people using offline or lan play arenas.


Do NOT edit these unless you have personally verified and tested your information, then by all means, update this information.

As of V2.10 patch 2

Arena Settings
Variable Name Default Description
BadWordFilterCnt 2 CM SETTING: Profanity count before muting - See MuteTime
BaseCountryPer 0.0300
BoatWarningRange 15840 The range in feet for base flashing
BomberWarningrange 63360 The range in feet for base flashing
ChangeCountryTime 0.0000 Can Always change once. Then setting takes effect.
ColorCloud[Day,Dusk,Night]

ColorDuskFog[Day,Dusk,Night]

ColorFog[Day,Dusk,Night]

ColorLight[Day,Dusk,Night]

ColorSky[Day,Dusk,Night]

ColorSun[Day,Dusk,Night]

RGB Colors
CommunicationFlags
_ Kill Messages Disabled off CM SETTING: on. Disable kill messages
_Channel 1 Disabled off CM SETTING: on.Disable All Channel text
ComplainCnt 0 I believe this setting at 2 means if two people .squelch you then you are muted
ComplainMins 0 within this number of minutes, you are muted
ComplainMutedMins 0 this number of minutes.
CountryBalanceScale 2.0
CountryCanFly[Bishops] on 0 = no or off amd 1 = yes or on
CountryCanFly[Knights] on
CountryCanFly[Rooks] on
DeathMaxCount 0 Max number of deaths per time period
DeathTimeMin 0 Reup wait time? too long since I checked
DownTimeMult 1 CM SETTING: 200. Multiplier for building down times
EnemyFieldPer 0.3300
EnemyMidAirsOn 1 Enemy collisions can kill
Evening 18 End of 24 hr 'day' - not sun down. The Clock jumps to 'Morning' time.
ExitWhileMoving

_Plane

_Chute

_Gunner

_Vehicle

_Boat

_Field Gunner

_Anphib

Allows Tower-out while moving

0 = no or off amd 1 = yes or on

FighterWarningRange 63360 The range in feet for base flashing
FlightModeFlags
_Stall Limit On Allow stall limiter
_Stall Limit Off Disallow stall limiter
_Stall Limit New User off Separate setting for New users
_Precision Bombsight off Laser guided level bomber sight
_Dive Bombsight off Green divebomber practice cross
_Lead Computed Gun Sight off Target lead gunsight
_Air Show Smoke off Red and Blue wing smoke
_Formations Enabled on Bomber formations
_Country Perk Enabled off Hide perk point awards
_Country Balance Enabled off Arena balancing
_Auto Calibrate Bomb Sight on Standard MA level bomber sight
To getOld manual bomb sight) Precision Bombsight OFF

Auto Calibrate OFF

FogVisibilityMiles 10 Max view = 17. When offline testing, you can use =100.
FriendlyFieldPer 0.9000
FriendlyMidAirsOn off Friendly collisions can kill
FuelBurnRateMult 1 Fuel usage multiplier
FullIconRange 2400 Distinguish between 109f and 109g2
GroundAutoLethality[Armored] 1.0000 AI ack/flack hit damage
GroundAutoLethality[Hard] 1.0000 AI ack/flack hit damage
GroundAutoLethality[Soft] 1.0000
KillShooter on Shooting friendly, damages shooter
Locked off Closes arena to entry
ManGunnerAmmoMult 1.0000
ManuverKillRange 6000.0 Proxy kill range
MinBalanceTotal 140 Number of players before ENY kicks in
MinEnyValue 50
Morning 6 Start of 24 hr 'day' not sun up
MuteTime 3600 CM SETTING: 600. Mute time in seconds (3600=6hr) Also EJECT time out
ObjectHardnessMults[aaa] Hardness multipliers for TYPE aaa
ObjectHardnessMults[SHP] 1 CV hardness multiplier. When at 1:

AH 2.10 patch 2 - See Note at the bottom.

B-17 - 6 x 1k + 7 x 100 lbs = 6,700 lbs

Ju88 - 4 x 500 kg + 16 x 50 kg

note: kg x 2.4 = 6,720 lbs

US Torps (PT boat)

At 6 = 9 torps

At 12 = 18 torps

PerkPointsDisabled off CM SETTING: on. - Disables Perk points in the hanger
PlaneAutoAmmoMult 1.0000
PlaneGunAmmoMult 1.0000 Used in H2H to increase bullets
PlaneGunLethality[Armored] 1.0000 Guns vs player vehicles
PlaneGunLethality[Hard] 1.0000 Guns (and manned ack) vs buildings
PlaneGunLethality[Soft] 1.0000 0.50 cal and 5" guns
PlayerResupplyTime 30 Minutes of reduced downtime
ProtectObjects on Allows player to kill his own buildings
RadarAlt 500 Lowest alt for radar detection
RadarMode[Bish,Knit,Rook] 0
_Full Friendly See Friendly dot all the time
_Tower Friendly Friendly dot within Tower range
_Full Enemy See Enemy dot all the time
_Tower Enemy Enemy dot within Tower range
_Disable Friendly Bar Dar Can't see Friendly Bar Dar
_Disable Enemy Bar Dar Can't see Enemy Bar Dar
_Plane Counters Only No dot dar
_Counters above Radar When above Radar Altitude
_Range Based Counters When within Tower based range
RadarUpdateRate 5 Update seconds
RandomRotate on Country placement after reset
ResetAirFieldCnt 3 Maximum number of airfields for reset, 0 = no reset SEE ResetTotalFieldCnt
ResetPerkPoints 25
ResetTotalFieldCnt 1 Minimum number of bases for reset, 0 = no reset SEE ResetAirFieldCnt
SectorCounterAlt 0 Lowest alt for bar dar detection
SectorCounterRange 63360 Range from the radar tower
StallLimitAoA 2.0000 Max AoA below stall AoA
StratFlags
_ Disable Strat Supply on Convoys still run but no resupply, I presume objects rebuild at the default down times
_Enable Capture Order off
_Can Capture None Order off
_Forced Side balance off
_Must Capture both sides off
_Hight light Not Capturable off
TaskGroupCommandCnt 1 0=CM only. Number TGs player controls
TaskGroupRespawnTime 10 Down time for CV
TowerBasedRadarRange 63360 Sets radar circle
VehicleWarningRange 15840 The range in feet for base flashing
ViewModeFlags (external)
_External Figher off
_Exernal Bomber on
_External Ground Vehicles off
_External Boats off
_External Field Guns off
_Tower Gods Eye off
WarningFlags[Bish,Knit,Rook] Designates what triggers air raid warnings
_Fighter on
_Bomber on Base warning flags
_Ground Vehicles on
_Boats on
WeaponLethality[Armored] 1
WeaponLethality[Hard] 1 Bomb, Rocket & Torp Damages
WeaponLethality[Soft] 1

CV Note: If you use a factor of 2.2 to convert kg to lbs it's only 6,160 lbs to sink a CV. Therefore it's most likely the game code used the 2.4 figure to make the Axis bombs more powerful for CVs, no effect on other objects. Tests were done on a special terrain that allowed fast turnaround and repeated verification (i.e. stationary CV etc). If you test and have different results, make sure you are not testing your skill instead of the hardness. CA can be set in Object Hardness, at 4.0 = 11 torps.