Arena Setup Information

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Information about Arena setup variables. This applies to all Aces High Arenas, but is commonly used by the CM Team, AvA Staff, and people using offline or lan play arenas.


Do NOT edit these unless you have personally verified and tested your information, then by all means, update this information.

As of V2.10 patch 2

Arena Settings
Variable Name Default Description
BadWordFilterCnt 2 CM SETTING: Profanity count before muting - See MuteTime
BaseCountryPer 0.0300
BoatWarningRange 15840 The range in feet for base flashing
BomberWarningrange 63360 The range in feet for base flashing
ChangeCountryTime 0.0000 Can Always change once. Then setting takes effect.
ColorCloud[Day,Dusk,Night]

ColorDuskFog[Day,Dusk,Night]

ColorFog[Day,Dusk,Night]

ColorLight[Day,Dusk,Night]

ColorSky[Day,Dusk,Night]

ColorSun[Day,Dusk,Night]

RGB Colors
CommunicationFlags
_ Kill Messages Disabled off CM SETTING: on. Disable kill messages
_Channel 1 Disabled off CM SETTING: on.Disable All Channel text
ComplainCnt 0 I believe this setting at 2 means if two people .squelch you then you are muted
ComplainMins 0 within this number of minutes, you are muted
ComplainMutedMins 0 this number of minutes.
CountryBalanceScale 2.0
CountryCanFly[Bishops] on 0 = no or off amd 1 = yes or on
CountryCanFly[Knights] on
CountryCanFly[Rooks] on
DeathMaxCount 0 Max number of deaths per time period
DeathTimeMin 0 Reup wait time? too long since I checked
DownTimeMult 1 CM SETTING: 200. Multiplier for building down times
EnemyFieldPer 0.3300
EnemyMidAirsOn 1 Enemy collisions can kill
Evening 18 End of 24 hr 'day' - not sun down. The Clock jumps to 'Morning' time.
ExitWhileMoving

_Plane

_Chute

_Gunner

_Vehicle

_Boat

_Field Gunner

_Anphib

Allows Tower-out while moving

0 = no or off amd 1 = yes or on

FighterWarningRange 63360 The range in feet for base flashing
FlightModeFlags
_Stall Limit On Allow stall limiter
_Stall Limit Off Disallow stall limiter
_Stall Limit New User off Separate setting for New users
_Precision Bombsight off Laser guided level bomber sight
_Dive Bombsight off Green divebomber practice cross
_Lead Computed Gun Sight off Target lead gunsight
_Air Show Smoke off Red and Blue wing smoke
_Formations Enabled on Bomber formations
_Country Perk Enabled off Hide perk point awards
_Country Balance Enabled off Arena balancing
_Auto Calibrate Bomb Sight on Standard MA level bomber sight
To getOld manual bomb sight) Precision Bombsight OFF

Auto Calibrate OFF

FogVisibilityMiles 10 Max view = 17. When offline testing, you can use =100. FriendlyFieldPer 0.9000

FriendlyMidAirsOn

 off

Friendly collisions can kill FuelBurnRateMult 1 Fuel usage multiplyer FullIconRange 2400 Distinguish between 109f and 109g2 GroundAutoLethality[Armored] 1.0000 AI ack/flack hit damage GroundAutoLethality[Hard] 1.0000 AI ack/flack hit damage GroundAutoLethality[Soft] 1.0000

KillShooter

 on

Shooting friendly, damages shooter Locked

 off

Closes arena to entry ManGunnerAmmoMult 1.0000 ManuverKillRange 6000.0 Proxy kill range MinBalanceTotal 140 Number of players before ENY kicks in MinEnyValue 50

Morning 6 Start of 24 hr 'day' not sun up MuteTime 3600 CM SETTING: 600. Mute time in seconds (3600=6hr) Also EJECT time out ObjectHardnessMults[aaa] Hardness multipliers for TYPE aaa ObjectHardnessMults[SHP]

 1

CV hardness multiplier. When at 1: AH 2.10 patch 2 - See Note at the bottom. B-17 - 6 x 1k + 7 x 100 lbs = 6,700 lbs Ju88 - 4 x 500 kg + 16 x 50 kg

           (kg x 2.4 = 6,720 lbs)

US Torps (PT boat) At 6 = 9 torps At 12 = 18 torps PerkPointsDisabled

 off

CM SETTING: on. - Disables Perk points in the hanger PlaneAutoAmmoMult 1.0000 PlaneGunAmmoMult 1.0000 Used in H2H to increase bullets PlaneGunLethality[Armored] 1.0000 Guns vs player vehicles PlaneGunLethality[Hard] 1.0000 Guns (and manned ack) vs buildings PlaneGunLethality[Soft] 1.0000 0.50 cal and 5" guns PlayerResupplyTime 30 Minutes of reduced downtime ProtectObjects

 on

Allows player to kill his own buildings RadarAlt 500 Lowest alt for radar detection RadarMode[Bish,Knit,Rook] 0 _ Full Friendly See Friendly dot all the time _ Tower Friendly Friendly dot within Tower range _ Full Enemy See Enemy dot all the time _ Tower Enemy Enemy dot within Tower range _ Disable Friendly Bar Dar Can't see Friendly Bar Dar _ Disable Enemy Bar Dar Can't see Enemy Bar Dar _ Plane Counters Only No dot dar _ Counters above Radar When above Radar Altitude _ Range Based Counters When within Tower based range RadarUpdateRate 5 Update seconds RandomRotate

 on

Country placement after reset ResetAirFieldCnt 3

Maximum number of airfields for reset, 0 = no reset SEE ResetTotalFieldCnt ResetPerkPoints 25

ResetTotalFieldCnt 1 Minimum number of bases for reset, 0 = no reset SEE ResetAirFieldCnt SectorCounterAlt 0 Lowest alt for bar dar detection SectorCounterRange 63360 Range from the radar tower StallLimitAoA 2.0000 Max AoA below stall AoA StratFlags


_ Disable Strat Supply

 on

Convoys still run but no resupply, I presume objects rebuild at the default down times _ Enable Capture Order

 off


_ Can Capture None Order

 off


_ Forced Side balance

 off


_ Must Capture both sides

 off


_ Hight light Not Capturable

 off


TaskGroupCommandCnt 1

0=CM only. Number TGs player controls TaskGroupRespawnTime 10 Down time for CV TowerBasedRadarRange 63360 Sets radar circle VehicleWarningRange 15840 The range in feet for base flashing ViewModeFlags (external)



_External Figher

 off

External views _Exernal Bomber

 on

_External Ground Vehicles

 off


_External Boats

 off


_External Field Guns

 off


_Tower Gods Eye

 off


WarningFlags[Bish,Knit,Rook]


Designates what triggers air raid warnings _Fighter

 on


_Bomber

 on

Base warning flags _Ground Vehicles

 on

_Boats

 on

WeaponLethality[Armored] 1

WeaponLethality[Hard] 1 Bomb, Rocket & Torp Damages WeaponLethality[Soft] 1


CV Note: If you use a factor of 2.2 to convert kg to lbs it's only 6,160 lbs to sink a CV. Therefore it's most likely the game code used the 2.4 figure to make the Axis bombs more powerful for CVs, no effect on other objects. Tests were done on a special terrain that allowed fast turnaround and repeated verification (i.e. stationary CV etc). If you test and have different results, make sure you are not testing your skill instead of the hardness. CA can be set in Object Hardness, at 4.0 = 11 torps.