Difference between revisions of "Brewster B-239"

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(Maneuverability)
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===Fighting in the {{PAGENAME}}===
 
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TURN YOU IDIOT! TURN!!!!!!
  
  
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Your turn rate is about all you have going for you. For firepower, you're in the bottom end of average, or at least just below it. You don't really have the fire power to make a good BnZ'er. You can't run anything down, and some bomber will be able to walk away from you. Try and sucker someone into turning with you. Keep the turn pretty big and stay off their 6 till you have them slowed down, or they will realize what you are doing and walk away. As his E goes down, start slipping closer to his nose to make him think he has you and tighten up his turn, using even more of his energy. Once you do that, tighten up the turn and get on his 6.
  
 
===Fighting against the {{PAGENAME}}===
 
===Fighting against the {{PAGENAME}}===

Revision as of 20:42, 16 January 2010

This aircraft page is in two sections:
World War II aircraft
Brewster B-239
Brewster B-239
Variant of Brewster Buffalo
Type Fighter
Country of origin USA
Manufacturer Brewster Aeronautical Corp.
Crew 1
Dimensions Wing span 35' (10.7 m)
Length 26' (7.9 m)
Height 11'11" (3.63 m)
how to edit

The Brewster B-239 in World War II

Development

Unit Deployment

External Links

Aces High II aircraft
B-239
B-239
Variant of Brewster Buffalo
Type Fighter
Crew One
Aces High II loadout options
Package 1 2x.50 Cal M2 400 rpg
2x.50 Cal M2 200 rpg
Package 2 2x.50 Cal M2 400 rpg
1x.50 Cal M2 400 rpg
1x.30 Cal mg 600 rpg
Aces High II Main Arenas
Earliest MA Early War
Typical perk cost 0 (Late War)
ENY value 25 (Late War)
Available on carrier no
how to edit

The Brewster B-239 in Aces High II

Engine Power

Aces High II Performance Charts

B-239 speed chart B-239 climb chart

Firepower

You can take upto 4 US .50's. Two are mounted in the nose with 200rpg, and the other two are wing mounted with 400rpg. For fire power, you are at par with the P-51B, FM2, and the F4F in the 4 gun load out. You can swap out one of the .50's for a .30cal with 600rpg and 400 rpg for the other .50 in the set. Since it takes 4 bullets from a .30 to match a .50 round, it seems kind of pointless though. About all you will do with that is even out the firing times for the .50's, and I prefer to leave the 400 rounds in the wing as a back up if I have to fight when the others are out of ammo.

No external options exist.

Maneuverability

Pretty easy to cover. You can out turn any fighter in the game and you should use that. Verticle manuvering is much more limited. Your not terrible, like a fully loaded up P-47N would be, but you really have no options here.

Fighting in the Brewster B-239

TURN YOU IDIOT! TURN!!!!!!


Your turn rate is about all you have going for you. For firepower, you're in the bottom end of average, or at least just below it. You don't really have the fire power to make a good BnZ'er. You can't run anything down, and some bomber will be able to walk away from you. Try and sucker someone into turning with you. Keep the turn pretty big and stay off their 6 till you have them slowed down, or they will realize what you are doing and walk away. As his E goes down, start slipping closer to his nose to make him think he has you and tighten up his turn, using even more of his energy. Once you do that, tighten up the turn and get on his 6.

Fighting against the Brewster B-239

External Links