Difference between revisions of "Common terms"
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'''jug''' - P-47 "Thunderbolt" fighter
'''jug''' - P-47 "Thunderbolt" fighter
'''k''' - thousand (also used in place of okay)
'''k'''- thousand (also used in place of okay)
'''k4''' - Bf 109K-4 fighter
'''k4''' - Bf 109K-4 fighter
Revision as of 15:50, 1 August 2008
^ - up. Taking off. "^ A64" means taking off from airfield A64
* - degrees (heading) as in 270*
109- Bf 109 (aka Me109) fighter.
109E - Bf 109E-4 "Emil" fighter
109F - Bf 109F-4 "Friedrich" fighter
109K – Bf 109K-4 fighter
12 or 12 o'clock - straight ahead
17 - B-17 "Flying Fortress" heavy bomber
190 - Fw 190 fighter
190A5 - Fw 190A-5
190A8 – Fw 190A-8
190D - Fw 190D-9
190F – Fw 190F-8
202 - Macchi C.202 fighter
205 - Macchi C.205 fighter
25 - B-25 C or H "Mitchell" medium bomber
251 - SdKfz 251 ground vehicle.
26 - B-26 "Marauder" medium bomber
3 or 3 o'clock - on the right
39 - P-39 D or Q "Airacobra" fighter
47 - P-47D-11, D-25, D-40, or N "Thunderbolt" fighter or C-47 "Dakota" transport
5 by 5 - loud and clear
51 - P-51 "Mustang" fighter
6 or 6 o'clock - rear
666 - Danger on you 6 o'clock
88 - JU-88 medium bomber
9 or 9 o'clock - on the left
A4 - Fw 190A-4
A8 - Fw 190A-8
aa - anti-aircraft fire
aaa - anti-aircraft artillery.
a/c or ac - aircraft
ack - fixed anti-aircraft emplacement, also "AAA".
acm - air combat maneuver
afk - away from keyboard
agl - above ground level
AH - Aces High
alt - altitude
alt monkey - Pilot/style of flying that emphasizes maintaining altitude, and a BnZ fighting style
auger - crash
auto - auto-pilot
AvA - Axis vs Allies arena. Semi-historical maps and plane match-ups
away - bombs, etc have been dropped. "Troops away!"
bail - bail out of plane
bak - back at keyboard
bandit - enemy aircraft
bar-dar - the red and green bars on the radar map indicating friendly and enemy in sector
BDA - Battle Damage Assesment
bh - bomber hangar
bingo - out of something (as in Bingo ammo)(IRL, bingo was out of fuel and “Winchester” was out of ammo)
bish - Bishops. One of the three countries in Aces High
bogie - an unknown aircraft in official Air Force speak, but usually means an enemy aircraft in the arena
brb - be right back
btw - by the way
box - bomber formation
buff - bomber
bus - C-47 "Dakota" Transport
bzy - busy
cap - Combat Air Patrol. Usually means you are covering a field or enemy over field
cc - confirmed, affirmative, yes (IRL, two clicks of mic button on radio means message received)
check6 - look behind you. danger behind you
c-hog - F4U-1C. Corsair equipped with 4 x 20mm Hispano cannons
con - icon. Type and range of aircraft displayed in the cockpit view . "con a B-17"
con range - within range to see an object's icon. In Aces High, 6k for planes, 3k for ground vehicles.
contact - pilot has visual contact
cv - aircraft carrier
cya - see you; as in see you later
d9 - Fw 190D-9
dar - Radar. Also used to say you have something on radar. "dar a bogie"
deack - To destroy AAA
deck - near ground level. A plane flying very low is "on the deck"
ded - dead
D-hog - F4U-1D Corsair
discoed - Disconnected from game
ditch - land somewhere other than an airfield's runway
dogfight - air-to-air fighter engagement
doors open - bomb-bay doors opened
dora - Fw 190D-9
dorka - Fw 190D-9
dot - a plane visible from the cockpit but too far away to have its icon displayed.
dot dar - red and green dots on the radar map indicating actual plane positions
drag or draggin(g) - leading the enemy (usually towards friendlies)
drunks - paratroopers
dry - no ordnance / ammo
DT - drop tank
dump - disconnected from system or get rid of ordnance
dweeb - new pilot or one who does dumb things
dweebfire - Spitfire. Particularly the Spitfire Mk XVI
e - energy or east
egg(s) - bomb(s)
EW - Early war arena. Planes up to around 1941.
f4f - F4F Wildcat fighter
f6 - F6F Hellcat fighter. Also the F6 view (bombsight view) accessed by pressing the F6 key
F8 - Fw 190F-8 fighter/bomber
feet dry - crossing the shoreline from the water side (now over land)
feet wet - crossing the shoreline from the land side (now over water)
fh - fighter hangar
field - Any discrete area on the ground, such as an airfield, vehicle base, or even kill-zone during combat; but mostly the former two.
fish – torpedo
flak - anti-aircraft fire or Flak Panzer (Ostwind or Wirbelwind)
flak panzie - Flak Panzer (Ostwind or Wirbelwind)
form - join a formation
fort - B-17 Flying Fortress heavy bomber
fp - Flak Panzer (Ostwind)
fpm - Feet Per Minute. Rate of climb is measured in feet per minute
fr - Frame Rate
fubar - f...ed up beyond all recognition
furball - multi-ship dogfight
fw - Fw 190. Often followed by model; FwA4, FwD9, etc
<G> - grin
G2 - Bf 109G-2 Fighter
G6 - Bf 109G-6 Fighter
G14 - Bf 109G-14 Fighter
ga - Go Ahead (as in permission to speak)
GameID - Your name in the game. Can be up to 8 letters long.
glider - engine out
goon or gooney - C-47 "Dakota" Transport
GV - ground vehicle
hail - hello
hawg - F4U
hdg - heading
heavy - carrying bombs/rockets
Hellcat - F6F Hellcat
Hellkitty - F6F Hellcat
HO - head on. A nose to nose shot. Often frowned on, especially by the loser
hog - F4U
hold - loiter at location
hvy - carrying bombs/rockets
ias - Indicated Airspeed
ib - inbound
in - pilot is engaging
in sight or in scope - bombing target visible in bomb-site
imho - in my humble opinion
j/k - just kidding
jabo - fighter/bomber; can refer to the plane or the mission.
join - join a formation
jug - P-47 "Thunderbolt" fighter
k - thousand (also used in place of okay). Meaning thousands of yards when capitalized and behind a number, e.g.: 4,500 yards ahead: "4.5K"
k4 - Bf 109K-4 fighter
kilt - killed, died
kite - A6M "Zero" fighter
knits - Knights. One of the three countries in Aces High
la-la - La-7 or (less frequently) La-5 fighter
la5 - La-5 fighter
la7 - La-7 fighter
lanc - Avro "Lancaster" heavy bomber
lgay - La-5 or La-7 fighter
lining up - bomber readying for bomb run
lite - no bombs
lmao - laughing my a** off
loc - location (usually a request)
log - exit game
lol - laughing out loud
m3 - M-3 halftrack capable of carrying troops or supplies
m8 - mate (as in friend) or M-8 "Greyhound" armored car
m16 - M-16 Machine Gun Carrier. M-3 with quad .50 cal machine guns for anti-aircraft work
MA - Main Arena. Usually referring to the Late War arenas
Manned Ack - 37mm guns on a field that are mannable by players. Also "Man ack" or "manack".
marker - the red or green bars on the radar map indicating plane(s) in sector. "marker in sector..."
MG - Short for "machine gun".
milkrun - unchallenged bomb run
mossie or mossy - DeHavilland "Mosquito" fighter-bomber
mp - manifold pressure. When preceded or followed by a number, it's the setting for the formation.
MW - Mid-war arena. Planes up to late '43 / early '44
n - north
neg - no, negative
nik or niki - N1K2-J "Shinden-Kai" (Violet Lightning) Fighter. Pyro hates it when you say niki!
nme – enemy
no joy - I have been unsuccessful or I do not see the bogie / bandit
newb, noob - a player who is just starting out and unfamiliar with the game. (derogatory) A player who's actions indicate they don't know what they are doing.
noe - nap of earth. Flying below radar (500' in the Main Arena)
np - no problem
on scope - bombing target visible in bomb-site
ostie - Ostwind. Panzer Mk IV chassis with 37mm flak gun
otw - on the way
out - pilot is disengaging
pad - Tarmac area where are clustered hangars.
ping - a non-fatal bullet/cannon strike
pond - large body of water
pony - P-51 "Mustang" fighter
poof - disconnecting / leaving the arena or game
pork - make base un-usable by destroying hangars, fuel, etc
porker - someone who porks a base for no reason.
prep - prepare field for capture. This term is also used heavily in regards to carrier operations.
pumpkin - B-25H 75mm HE round
pumpkin chucker - B-25H T13E1 75mm cannon
puffy ack - the exploding anti-aircraft artillery that leaves black puffs of smoke
pz - Very short hand for Panzer.
ram - mid-air collision
rgr - roger, yes
roc - Rate Of Climb
rofl - Rolling On Floor Laughing
roflmao - ROFL my a** off
rope - tactic of enticing an enemy to follow you up and stalling under you... rope-a-dope
rtb - return to base
run - depart the area at high speed
runstang - P-51
s - south
sa - situational awareness
Salvo - To fire several shots (guns, bombs, or missiles) at the same time.
sb - shore battery
scramble - take off and engage enemy from capped field
sdk - SdKfz 251 ground vehicle.
smokin(g) - damaged and trailing smoke
soft - a target (usually ground target) has been hit but not destroyed
sortie - a flight by a plane is a sortie. Two planes flying together equals 2 sorties.
spit - Spitfire (or Seafire) fighter
spit5 - Spitfire Mk V fighter
spit9 - Spitfire Mk IX fighter
spit8 – Spitfire Mk VIII fighter
spit14 – Spitfire Mk XIV fighter
spit16 – Spitfire Mk XVI fighter
spray & pray - Fire long bursts from guns in hopes of hitting something
sprayer - a pilot who expends ammo liberally
stang - P-51 "Mustang" fighter
status - often refers to loc, alt, hdg
stick - bombs dropped at one time
TA - Training Arena. An AH arena set up for training
tally - target sighted (also "tally ho")
tanx - thanks
tater - large cannon shell, typically the 30mm cannon on the 109K-4
thanx - thanks
thnx - thanks
tune - tune radio. "tune 177" means change channel to 177
twr - tower
ty - thank you
up - taking off (as in "up A51")
ur - you are or your
vbase - Vehicle Base.
vh - vehicle hangar
vis - visual contact. "vis a B-17" or "vis a bogie"
vox - voice
vulch - to shoot a plane as it tries to take off.
w – west
wb - welcome back
WEP - Wartime Emergency Power
wepping - using WEP
wife ack - phenomenon known to cause many pilots to "poof" due to incessant nagging while flying
winchester - Air Force speak for out of ammo. "Bingo" is generally used for both fuel and ammo in the arena.
WW - Short-hand for Wirbelwind, the anti-aircraft ground vehicle.
y - Acronym for "yard", the unit of distance. e.g. Five hundred yards: "500y".
zeke - A6M "Zero" fighter
zoom - Nearly vertical climb, usualy at relatively high speed.