Difference between revisions of "Spitfire Mk I"

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===Firepower===
 
===Firepower===
8 Browning .303 machine guns.
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Equipped with 8 Browning .303 machine guns, the Spitfire Mk I definitely does not have the stopping power to kill in short bursts. It will take a good amount of your ammo to shoot down another plane, usualy around 150-200 rounds. Don't try to shoot at anything that is outside of d400 because all you'll do is waste ammo. Within d200 those 8 Browning .303 machine guns can do alot of damage! The targets you'll want to wait to kill last are P-47's and P-38's. These two fighters are among the toughest excessivly used fighters of AHII, and it will take nearly 500 rounds sometimes just to break a wing on them. Go for other Spitfires and A6M's first since they can't take as much punishment.
  
 
===Maneuverability===
 
===Maneuverability===
 
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The Spitfire Mk I is not one of the most maneuverable aircrafts. It's roll rate is very slow, and if you put too many negative G's on it then your engine will cut out for a bit. Using rudder while rolling will truley help you out when needed to roll quicker in the Spitfire Mk I. Although it has the slow roll rate the Spitfire Mk I is the absolute best turner of all the Spitfires. If you come up against a Spit XVI or La-7 (or any other good turn fighter) then using the great turn rate, along with high and low yo-yo's, will make you victorious every time! If fighting against a Zeke, don't be afraid to drop your flaps. You will drop down to 60-80 knots, but then Spit I can handel it and you can stay right with a zeke.
  
  

Revision as of 04:46, 7 May 2008

This aircraft page is in two sections:
World War II aircraft
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Type
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The Spitfire Mk I in World War II

Development

Unit Deployment

External Links

Aces High II aircraft
Spitfire Mk. Ia
Variant of Spitfire
Type Fighter
Crew One
Aces High II loadout options
Package 1 8x Browning .303 caliber machine guns, 300 rounds/gun
Aces High II Main Arenas
Earliest MA Early War
Typical perk cost 0 (Late War)
ENY value 40 (Late War)
Available on carrier no
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The Spitfire Mk I in Aces High II

Engine Power

Aces High II Performance Charts

speed chart climb chart

Firepower

Equipped with 8 Browning .303 machine guns, the Spitfire Mk I definitely does not have the stopping power to kill in short bursts. It will take a good amount of your ammo to shoot down another plane, usualy around 150-200 rounds. Don't try to shoot at anything that is outside of d400 because all you'll do is waste ammo. Within d200 those 8 Browning .303 machine guns can do alot of damage! The targets you'll want to wait to kill last are P-47's and P-38's. These two fighters are among the toughest excessivly used fighters of AHII, and it will take nearly 500 rounds sometimes just to break a wing on them. Go for other Spitfires and A6M's first since they can't take as much punishment.

Maneuverability

The Spitfire Mk I is not one of the most maneuverable aircrafts. It's roll rate is very slow, and if you put too many negative G's on it then your engine will cut out for a bit. Using rudder while rolling will truley help you out when needed to roll quicker in the Spitfire Mk I. Although it has the slow roll rate the Spitfire Mk I is the absolute best turner of all the Spitfires. If you come up against a Spit XVI or La-7 (or any other good turn fighter) then using the great turn rate, along with high and low yo-yo's, will make you victorious every time! If fighting against a Zeke, don't be afraid to drop your flaps. You will drop down to 60-80 knots, but then Spit I can handel it and you can stay right with a zeke.


Fighting in the Spitfire Mk I

Well, the Spitty 1 is my MA ride, and it takes a lot of practice to get any good at it. Best advice, DONT try and chase anyone, if they run, do a U turn and find someone else. Keep turning with your opponent. Remember, you outturn almost all of your opponents, so thats what you do. Wait untill your really close to get your shot, and use both Primary and Secondary guns together for maximum effect. I have my convergance set at 175 maximum, although some people think it is still abit far out. Persevere, keep firing, the 303.s hardly do any damage unless in a concentated area and with significant numbers.

Macleod1

Fighting against the Spitfire Mk I

Keep your distance, and DONT turn with her. Boom and Zoom works well, especailly in a fast plane like a LA7 or Spit 16. Dive in, fire, get out. Rinse repeat. If you keep turning with a Spit 1, your dead. If you HAVE to turn with it, keep your distance, those 303's are pretty ineffective past 300 yards, so past that and your fine.

External Links

Soda's Aircraft Evaluations