Difference between revisions of "Spitfire Mk I"
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{{AHII Aircraft pagesections}} | {{AHII Aircraft pagesections}} | ||
{{Infobox Aircraft | {{Infobox Aircraft | ||
− | |name = | + | |name =Spitfire Mark I |
|image = | |image = | ||
− | |type = | + | |type =Fighter |
− | |variantof = | + | |variantof =[[Spitfire]] |
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{{Infobox AH Aircraft | {{Infobox AH Aircraft | ||
− | |name = | + | |name =Spitfire Mark I |
|image = | |image = | ||
|type =Fighter | |type =Fighter | ||
− | |variantof =Spitfire | + | |variantof =[[Spitfire]] |
|crew =One | |crew =One | ||
− | |loadout1-1 =8x Browning .303 | + | |loadout1-1 =8x Browning .303 300rpg |
|loadout1-2 = | |loadout1-2 = | ||
|loadout2-1 = | |loadout2-1 = | ||
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===Aces High II Performance Charts=== | ===Aces High II Performance Charts=== | ||
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− | + | ''climb chart'' | |
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===Firepower=== | ===Firepower=== |
Revision as of 22:02, 15 May 2008
World War II aircraft | |
Spitfire Mark I | |
Variant of | Spitfire |
---|---|
Type | Fighter |
how to edit |
The Spitfire Mk I in World War II
Development
Unit Deployment
External Links
Aces High II aircraft | |
Spitfire Mark I | |
Variant of | Spitfire |
---|---|
Type | Fighter |
Crew | One |
Aces High II loadout options | |
Package 1 | 8x Browning .303 300rpg |
Aces High II Main Arenas | |
Earliest MA | Early War |
Typical perk cost | 0 (Late War) |
ENY value | 40 (Late War) |
Available on carrier | no |
how to edit |
The Spitfire Mk I in Aces High II
Engine Power
Aces High II Performance Charts
speed chart climb chart
Firepower
Equipped with 8 Browning .303 machine guns, the Spitfire Mk I definitely does not have the stopping power to kill in short bursts. It will take a good amount of your ammo to shoot down another plane, usualy around 150-200 rounds. Don't try to shoot at anything that is outside of d400 because all you'll do is waste ammo. Within d200 those 8 Browning .303 machine guns can do alot of damage! The targets you'll want to wait to kill last are P-47's and P-38's. These two fighters are among the toughest excessivly used fighters of AHII, and it will take nearly 500 rounds sometimes just to break a wing on them. Go for other Spitfires and A6M's first since they can't take as much punishment.
Maneuverability
The Spitfire Mk I is not one of the most maneuverable aircrafts. It's roll rate is very slow, and if you put too many negative G's on it then your engine will cut out for a bit. Using rudder while rolling will truley help you out when needed to roll quicker in the Spitfire Mk I. Although it has the slow roll rate the Spitfire Mk I is the absolute best turner of all the Spitfires. If you come up against a Spit XVI or La-7 (or any other good turn fighter) then using the great turn rate, along with high and low yo-yo's, will make you victorious every time! If fighting against a Zeke, don't be afraid to drop your flaps. You will drop down to 60-80 knots, but then Spit I can handel it and you can stay right with a zeke.
Fighting in the Spitfire Mk I
Well, the Spitty 1 is my MA ride, and it takes a lot of practice to get any good at it. Best advice, DONT try and chase anyone, if they run, do a U turn and find someone else. Keep turning with your opponent. Remember, you outturn almost all of your opponents, so thats what you do. Wait untill your really close to get your shot, and use both Primary and Secondary guns together for maximum effect. I have my convergance set at 175 maximum, although some people think it is still abit far out. Persevere, keep firing, the 303.s hardly do any damage unless in a concentated area and with significant numbers.
Macleod1
Fighting against the Spitfire Mk I
Keep your distance, and DONT turn with her. Boom and Zoom works well, especailly in a fast plane like a LA7 or Spit 16. Dive in, fire, get out. Rinse repeat. If you keep turning with a Spit 1, your dead. If you HAVE to turn with it, keep your distance, those 303's are pretty ineffective past 300 yards, so past that and your fine.