Spitfire Mk I

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Revision as of 19:47, 5 May 2008 by Macleod01 (talk | contribs) (Fighting against the {{PAGENAME}})
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This aircraft page is in two sections:
World War II aircraft
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Type
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The Spitfire Mk I in World War II

Development

Unit Deployment

External Links

Aces High II aircraft
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Aces High II loadout options
Aces High II Main Arenas
Earliest MA Early War
Typical perk cost 0 (Late War)
ENY value 40 (Late War)
Available on carrier no
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The Spitfire Mk I in Aces High II

Engine Power

Aces High II Performance Charts

speed chart climb chart

Firepower

8 Browning .303 machine guns.

Maneuverability

Fighting in the Spitfire Mk I

Well, the Spitty 1 is my MA ride, and it takes a lot of practice to get any good at it. Best advice, DONT try and chase anyone, if they run, do a U turn and find someone else. Keep turning with your opponent. Remember, you outturn almost all of your opponents, so thats what you do. Wait untill your really close to get your shot, and use both Primary and Secondary guns together for maximum effect. I have my convergance set at 175 maximum, although some people think it is still abit far out. Persevere, keep firing, the 303.s hardly do any damage unless in a concentated area and with significant numbers.

Macleod1

Fighting against the Spitfire Mk I

Keep your distance, and DONT turn with her. Boom and Zoom works well, especailly in a fast plane like a LA7 or Spit 16. Dive in, fire, get out. Rinse repeat. If you keep turning with a Spit 1, your dead. If you HAVE to turn with it, keep your distance, those 303's are pretty ineffective past 300 yards, so past that and your fine.

External Links

Soda's Aircraft Evaluations