113th Lucky Strikes
How we play
If you are looking for a more organized game play? If you would enjoy flying missions with specific targets and goals and yes even perhaps returning from a mission alive, than take a look at the 113th Lucky Strikes, because we are looking for you.
The 113th takes a more organized approach to game play. Following a lose military chain of command. The 113th’s approach to game play is geared more towards team work and mission success rather than individual point score or fur balling. As a result the 113th is not for everyone.
Types of mission: Fighter Sweeps, Bombers missions, Bomber Escorts and Fighter Attack missions as well as GV missions, using as detailed a mission profile as the game allows. Mission briefings generally include flight element assignments with routes, altitudes, targets, IP’s, egress and rendezvous waypoints, plus all communications channels used.
Types of aircraft used: appropriate for the mission flown. The 113th uses the P38 as its primary aircraft, however, sometimes different missions call for a mix of different aircraft.
If you are interested in maximizing your game play enjoyment, check us out in the LWA on Vox 113 or contact Gunston CO or Traveler XO. We are a dedicated Knight Squad.
|Squad Morale Officer||SirPyro|
113th Lucky Strikes fly as Knights on Saturday evenings at 7:00PM EST, in a Late War Arena.
113th Film Library
113th Lucky Strikes 113th Gun Camera Footage The Mission Rooks Die Well Hold Until Releaved Eagle Flight Eagle Strike Operation Lightning Rod Fighter Hanger Destroyed Bishop NOE Busted My Wingman Death of Rook's Outlaw1
AH FilmViewer files
There have been issues with the file sharing vendor I use, media fire. For best results after clicking on the Download link, select save and put the film into an AH movie or film folder. These files work with the AH film viewer. If you do chose to just open the file, some times the file appears to contain nothing. with a count of 0/01. Not sure why. I assure you all files contain valid film for the AH viewer.
113th Lucky Strikes Standard Load Out(s)
P-38G 50% fuel with large gun package and one drop tank
P-38J 50% fuel with large gun package and two drop tanks
P-38L 75% fuel with Large gun package, 10 rockets and two 1000lb bombs
Lucky Strike Pick of The Week
Click on the link and view the film.
After Action Report
113th Lucky Strikes After Action Report
Operations started at 1900 Zulu hours with Skillet, Traveler and Duncan reporting for duity. Gunson joining after clearing up some pre-flight issues. Knight operations started off against the Bishop forces at A54, with the 113th Lucky Strikes assigned with a strike on the medium sized field. Although shorthanded the attack was successful and shut down all operations at the field. The Lucky Strikes led Knight troops in the Capture of A54.
Gunston ordered an immediate strike on A55 to deny Bishop forces air and ground assets to attempt to recapture A54. Following a successful initial strike Skillet led a covert operations and delivered Troops for the capture of A55. Unfortunately no film exists of this heroic operation, however, radio chatter was picked up on the squad radio net and recorded during this operations. Raw radio chatter ( uncensored unedited)
Operations were started against Bishop A56 with the 113th Lucky Strikes again tasked with shutting Air Operations. SirPyro reported returned from TDY and reported for duty. The CO called for a second strike on Bishop A56 and third strike on Bishop A56 which had become heavily defended.
The CO ordered a change in target that resulted in operations against an enemy CV that was positioning for a Bishop strike on Knight base A55 to slow the Knight advance on Bishop A56. Operation WaterWings resulted in the sinking of the Bishop task force. Operations ordered against the Bishop Port supporting the CV.
Traveler XO 113th Lucky Strikes
113th Lucky Strikes,
|1.||Briefing will be held at Field Name||8.||Altitude|
|2.||Target Primary / Secondary||9.||IP Location|
|3.||Aircraft Load Out||10.||Target assignments|
|4.||Flight Element Assignments||11.||Rally Points|
|5.||Departing Airfield/Runway Assignments||12.||Egress Route|
|6.||Taxi Instructions||13.||Egress Altitude|
|7.||Route of Flight||14.||Special Instructions/ Assignments|
The Lucky Strikes has developed missions that have proven successful.
|Operation Junk Yard Dog||P-38L||75% Two 1000lbs bombs Rockets V-Base Attack|
|Operation Lighting Bolt||P-38L||50% DropTanks Rockets AAA Suppression|
|Operation Blue Lighting||P-38L||75% 2000lbs Rockets Base Attack|
|Operation Lightning Rod||P-38J||50% Drop Tanks Fighter Sweep|
|Operation Hooker||P-38J||75% Drop Tanks Escort|
Isolating a Battlefield or Base Isolating a battlefield for attack or defense
Interdiction was a strategy that was employed by U.S. Army Air Forces during World War II. It was designed to isolate and weaken a target before an attack was launched against the objective.
In Aces High this strategy only has limited value. This is primarily due to the short down-time of destroyed hangars. Nevertheless, by using one of two approaches, this strategy can still be very effective.
Its use is applicable in two broad areas. The first is to isolate a target from reinforcements and weaken it before an attack. The second is to assist a friendly base that is under attack by denying the enemy assets it needs to destroy friendly targets or capture towns. The first can be used in the defensive role as well.
Fighter and Vehicle Hangar Interdiction — Offensive & Defensive
This is theoretically the most effective approach, however, the number of pilots needed and the coordination required make employing this strategy all but impractical, unless conditions are right. Its chief drawback is that you need enough skilled dive bombers to destroy all the fighter & vehicle hangars on all surrounding bases that might be able to send reinforcements. This could amount to from 8 to over 20 interdiction pilots alone. Clearly, unless hangar down times are extended, this strategy is severely limited.
Barracks and Ordnance Destruction — Defensive
This is probably the more practical solution. Barracks and ordnance bunkers stay down for 45 minutes after they are destroyed. This would give the defending base enough "breathing room" to prepare their defenses and fend off future attacks. Destroying the Barracks on nearby bases means the enemy doesn't have troops to capture a base. Knocking out ordnance bunkers insures that the enemy no longer has the bombs it needs to kill hangars, carriers, etc. By destroying these assets on enemy bases surrounding a besieged friendly base, we assist in the defense of that base significantly.
The pounds of ord needed to destroy and the resulting down time assigned by Aces High to each target is listed here