ICONS are used in the game as a means to identify the plane, vehicle, or boat. This aid helps in distinguishing friendly from foe and allows you to see what type of plane is near you. There is other information imparted with the ICON, such as the rate of closure.
Players may customize the icon colors and font sizes in Aces High by changing the various options in this panel of the game.
You can adjust the color of the icons by selecting the type you want to configure from the Icon: drop down list.
Once you have made this selection, then adjust the sliders for the three colors to your own liking.
Red
This adjusts the amount of red in the icon.
Green
This adjusts the amount of green in the icon.
Blue
This adjusts the amount of blue in the icon.
To the right of the three sliders is a box which displays the color as it would appear in the game.
Font Size
Select the size of the font you would like the game to use for various text items.
Once you have made all the adjustments to your liking, simply press the OK button. If you do not wish to make any changes, press the Cancel button.
Gunsights can be customized by editing the 64x64 default.bmp image in your ../HTC/Aces High/sights directory. Gunsights can be created for specific planes and for different gunner positions. When you enter a cockpit or gun position in the game, Aces High first looks for a custom sight and if one is not found, the default.bmp is used.
In the Gunsights dialog, each aircraft, vehicle, boat and gun position is listed and can be customized.
Model Name
This is the list of models in Aces High you can customize the gun sights for.
Position
This column lists the position in the vehicle, plane, or gun the gunsight The line marked "P" is the pilot position and the others are gunner positions.
File Name
The File Name refers to the bitmap file currently assigned to that position. The second file list is all of the .bmp files found in your ../HTC/Aces High/sights directory. Clicking on a filename will display that gunsight next to the file list and change the button text.
Alpha
The Alpha slider changes the transparency of the gunsight.
Click the button to set the displayed bitmap to the selected gun position.
When you open the "Options->Preferences->Game Sounds" panel, you are presented with the following. ![]() The right side of the above panel allows you to select the devices the game will use for the various types of sounds to be played or to be recorded. These will default to whatever your Windows Sound control panel has been set to. You can change them in the game without effecting your Windows configuration. The panel on the left is the volume control panel for various sections of the types of sounds in the game. Pressing the "Advanced" button changes the left panel to the following, which allows full customization of the sound volumes. |
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To change a sound volume, click on an item in the list and use the slider to adjust the volume to your personal preference.
To change the volume levels of all the sounds in the game, use the Master Volume slider. The way Aces High is designed is to look first for a custom sound, and if one is not found, use the default sound from the ../HTC/Aces High/sounds directory. If you create your own sounds, make sure they are recorded in a mono track. Aces High uses 3D positioning for sounds in the game and if you do not make sounds using a mono track, the sounds will not position correctly. If you wish to add custom sounds, you will need to manually create a sub-directory/folder using the name of the plane or vehicle. These folders must reside in the ../HTC/Aces High/sounds/ directory. In those folders add the ".wav" files with the appropriate file name. The correct file names are displayed in the Sounds dialog shown at the right. |
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| The table on the right shows many of the in-game Aces High clipboard names of planes, vehicles, boats, etc.. and the corresponding folder names required, if you wish to add custom sounds.
If, for example, you wanted to change the engine sound for the F4U-1D, you would make a new folder in your ../HTC/Aces High/sounds directory and name the folder f4u1d. Next, you would place your new engine sound .wav file into the f4u1d folder and name it eng.wav. |
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In Aces High, you can use your mouse instead of your joystick or keypad keys to look around while you are in flight. To configure this option, you will be presented with the panel shown below.
Default to Instant View
When this view option is enabled the view changes are instantaneous.
Use <SHIFT><M> from the keyboard to toggle this on and off, while in the game.
Start in Mouse Look
This is the default for the game. If you do not want to use your mouse for views, then uncheck this option.
Mouse Snap Views
This option configures how the views will be visibly portrayed.
If it is checked, then you view will only change after a certain amount of mouse movement and the view then will snap to that view.
If this option is not checked, then view is panned smoothly as you move the mouse.
Invert X
This allows you to reverse up and down motion of the mouse.
Invert Y
This allows you to reverse the left and right motion of the mouse.
Mouse Scale
This adjusts the sensitivity of the mouse inputs.
Aces High has built-in support for voice communications. It is optional and you only need a microphone connected to your sound card or thourgh a USB connected headset to use it. If you do this, you will need to set the microphone to be the recording device in Windows.
Use Wave In
Some sound cards cannot support streaming data without conversion to the WAV format first. If you find you do not have voice transmission or the sound is garbled, then check this option.
Enable Range Channel Beeps
When someone transmits on range channel you will be sent a 'beep' before each transmission, when this option is checked.
Enable Tunable Channel Beeps
When someone transmits on a tunable channel, you will be sent a 'beep' before each transmission, when this option is checked.
Mic Volume
This sets the microphone volume used for transmission. If you find your voice is too soft, then increase this slider.
Play Volume
This effects how loud other voices will be played in the game.
Effect Volume
Adjusting this will cause other sounds to be reduced when voice transmissions are received.
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