Arena Setup Information
Information about Arena setup variables. This applies to all Aces High Arenas, but is commonly used by the CM Team, AvA Staff, and people using offline or lan play arenas.
Do NOT edit these unless you have personally verified and tested your information, then by all means, update this information.
As of V2.10 patch 2
| Variable Name | Default | Description |
| BadWordFilterCnt | 2 | CM SETTING: Profanity count before muting - See MuteTime |
| BaseCountryPer | 0.0300 | |
| BoatWarningRange | 15840 | The range in feet for base flashing |
| BomberWarningrange | 63360 | The range in feet for base flashing |
| ChangeCountryTime | 0.0000 | Can Always change once. Then setting takes effect. |
| ColorCloud[Day,Dusk,Night]
ColorDuskFog[Day,Dusk,Night] ColorFog[Day,Dusk,Night] ColorLight[Day,Dusk,Night] ColorSky[Day,Dusk,Night] ColorSun[Day,Dusk,Night] |
RGB Colors | |
| CommunicationFlags | ||
| _ Kill Messages Disabled | off | CM SETTING: on. Disable kill messages |
| _Channel 1 Disabled | off | CM SETTING: on.Disable All Channel text |
| ComplainCnt | 0 | I believe this setting at 2 means if two people .squelch you then you are muted |
| ComplainMins | 0 | within this number of minutes, you are muted |
| ComplainMutedMins | 0 | this number of minutes. |
| CountryBalanceScale | 2.0 | |
| CountryCanFly[Bishops] | on | 0 = no or off amd 1 = yes or on |
| CountryCanFly[Knights] | on | |
| CountryCanFly[Rooks] | on | |
| DeathMaxCount | 0 | Max number of deaths per time period |
| DeathTimeMin | 0 | Reup wait time? too long since I checked |
| DownTimeMult | 1 | CM SETTING: 200. Multiplier for building down times |
| EnemyFieldPer | 0.3300 | |
| EnemyMidAirsOn | 1 | Enemy collisions can kill |
| Evening | 18 | End of 24 hr 'day' - not sun down. The Clock jumps to 'Morning' time. |
| ExitWhileMoving
_Plane _Chute _Gunner _Vehicle _Boat _Field Gunner _Anphib |
Allows Tower-out while moving
0 = no or off amd 1 = yes or on | |
| FighterWarningRange | 63360 | The range in feet for base flashing |
| FlightModeFlags | ||
| _Stall Limit | On | Allow stall limiter |
| _Stall Limit | Off | Disallow stall limiter |
| _Stall Limit New User | off | Separate setting for New users |
| _Precision Bombsight | off | Laser guided level bomber sight |
| _Dive Bombsight | off | Green divebomber practice cross |
| _Lead Computed Gun Sight | off | Target lead gunsight |
| _Air Show Smoke | off | Red and Blue wing smoke |
| _Formations Enabled | on | Bomber formations |
| _Country Perk Enabled | off | Hide perk point awards |
| _Country Balance Enabled | off | Arena balancing |
| _Auto Calibrate Bomb Sight | on | Standard MA level bomber sight |
| To getOld manual bomb sight) | Precision Bombsight OFF
Auto Calibrate OFF | |
FogVisibilityMiles 10 Max view = 17. When offline testing, you can use =100. FriendlyFieldPer 0.9000
FriendlyMidAirsOn
off
Friendly collisions can kill FuelBurnRateMult 1 Fuel usage multiplyer FullIconRange 2400 Distinguish between 109f and 109g2 GroundAutoLethality[Armored] 1.0000 AI ack/flack hit damage GroundAutoLethality[Hard] 1.0000 AI ack/flack hit damage GroundAutoLethality[Soft] 1.0000
KillShooter
on
Shooting friendly, damages shooter Locked
off
Closes arena to entry ManGunnerAmmoMult 1.0000 ManuverKillRange 6000.0 Proxy kill range MinBalanceTotal 140 Number of players before ENY kicks in MinEnyValue 50
Morning 6 Start of 24 hr 'day' not sun up MuteTime 3600 CM SETTING: 600. Mute time in seconds (3600=6hr) Also EJECT time out ObjectHardnessMults[aaa] Hardness multipliers for TYPE aaa ObjectHardnessMults[SHP]
1
CV hardness multiplier. When at 1: AH 2.10 patch 2 - See Note at the bottom. B-17 - 6 x 1k + 7 x 100 lbs = 6,700 lbs Ju88 - 4 x 500 kg + 16 x 50 kg
(kg x 2.4 = 6,720 lbs)
US Torps (PT boat) At 6 = 9 torps At 12 = 18 torps PerkPointsDisabled
off
CM SETTING: on. - Disables Perk points in the hanger PlaneAutoAmmoMult 1.0000 PlaneGunAmmoMult 1.0000 Used in H2H to increase bullets PlaneGunLethality[Armored] 1.0000 Guns vs player vehicles PlaneGunLethality[Hard] 1.0000 Guns (and manned ack) vs buildings PlaneGunLethality[Soft] 1.0000 0.50 cal and 5" guns PlayerResupplyTime 30 Minutes of reduced downtime ProtectObjects
on
Allows player to kill his own buildings RadarAlt 500 Lowest alt for radar detection RadarMode[Bish,Knit,Rook] 0 _ Full Friendly See Friendly dot all the time _ Tower Friendly Friendly dot within Tower range _ Full Enemy See Enemy dot all the time _ Tower Enemy Enemy dot within Tower range _ Disable Friendly Bar Dar Can't see Friendly Bar Dar _ Disable Enemy Bar Dar Can't see Enemy Bar Dar _ Plane Counters Only No dot dar _ Counters above Radar When above Radar Altitude _ Range Based Counters When within Tower based range RadarUpdateRate 5 Update seconds RandomRotate
on
Country placement after reset ResetAirFieldCnt 3
Maximum number of airfields for reset, 0 = no reset SEE ResetTotalFieldCnt ResetPerkPoints 25
ResetTotalFieldCnt 1 Minimum number of bases for reset, 0 = no reset SEE ResetAirFieldCnt SectorCounterAlt 0 Lowest alt for bar dar detection SectorCounterRange 63360 Range from the radar tower StallLimitAoA 2.0000 Max AoA below stall AoA StratFlags
_ Disable Strat Supply
on
Convoys still run but no resupply, I presume objects rebuild at the default down times _ Enable Capture Order
off
_ Can Capture None Order
off
_ Forced Side balance
off
_ Must Capture both sides
off
_ Hight light Not Capturable
off
TaskGroupCommandCnt
1
0=CM only. Number TGs player controls TaskGroupRespawnTime 10 Down time for CV TowerBasedRadarRange 63360 Sets radar circle VehicleWarningRange 15840 The range in feet for base flashing ViewModeFlags (external)
_External Figher
off
External views _Exernal Bomber
on
_External Ground Vehicles
off
_External Boats
off
_External Field Guns
off
_Tower Gods Eye
off
WarningFlags[Bish,Knit,Rook]
Designates what triggers air raid warnings _Fighter
on
_Bomber
on
Base warning flags _Ground Vehicles
on
_Boats
on
WeaponLethality[Armored] 1
WeaponLethality[Hard] 1 Bomb, Rocket & Torp Damages WeaponLethality[Soft] 1
CV Note: If you use a factor of 2.2 to convert kg to lbs it's only 6,160 lbs to sink a CV. Therefore it's most likely the game code used the 2.4 figure to make the Axis bombs more powerful for CVs, no effect on other objects. Tests were done on a special terrain that allowed fast turnaround and repeated verification (i.e. stationary CV etc). If you test and have different results, make sure you are not testing your skill instead of the hardness. CA can be set in Object Hardness, at 4.0 = 11 torps.