In this part of the game, you will be able to make fine adjustments to your joystick and tailor the behavior to your liking. This option is available when the Advanced box is checked in the clipboard Map Controllers option.

At the top of the panel is the name of the currently selected joystick, followed by the currently selected axis, and the currently select mode.
Invert Axis
This option allows you to invert the axis of your joystick. For instance, if you expect the plane to nose up when you push the stick forward, then you need to check this option, as by default, pushing the stick forward noses the plane down.
Enable scaling
This option enables the game to scale the input from the axis of the joystick. When it is not checked, the game uses raw input from the stick. For some sticks this may be fine, while others may need fine tuning. Check this option to allow the game to alter the input of the stick axis.
Axis Scaling
The joystick scaling sliders allow you to change the response curve of your joystick. Each slider represents a percentage of your joystick's actual movement versus how much input you want the game to read. Each slider represents 10% of your joystick's travel and are labeled at the top. If all sliders are maxed out, this will give you a linear response curve. It is recommended that you avoid setups that make large jumps in adjacent columns. For example, if the rudder axis is selected and you move the 50% slider halfway down, when you deflect your rudder pedals 50% of their travel, your rudder will only move 25%.
Dead Band
This slider adjusts the amount of play allowed in the stick from dead center. Think if it adjusting the size of a circle around the stick. The more dead-band, the larger the circle. Any stick motion inside of the circle will be ignored.
Why do this? Some sticks can be very sensitive and to prevent inadvertent input from the stick, you move the dead-band slider up. Take care though, a little goes a long ways.
The best way to know if you have enough dead-band is to grasp your stick and try to hold it dead center. Adjust the dead-band until the lines in the upper blue chart do not move while you hold the stick.
Damping
If you have a tendency to move the stick very quickly, you will get a message about if from the game. Using the damping slider, you can introduce an artificial slow down of the inputs from the joystick. Or, if your joystick is spiking while you move it around, you can help reduce the effects of this by raising the damping a little.
The two graphs on the right side of the screen are as follows.
Raw
This left side of the blue window shows the raw input from the joystick axis currently selected.
Scaled
The right half of the blue window shows the effect scaling will have on the iselected axis input.
Every stick is different, even in the same model/brand. Adjusting each axis to reflect your style of stick usage is important in order to be able to fly correctly.
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If you prefer a video, then please visit our Youtube channel to see how to configure your joystick. Proper configuration of your joystick is a must. Taking your time here will be very beneficial to your enjoyment of the game. If you have not calibrated your joystick(s) in Windows, please do so before continuing. You will find the Windows calibration tool in the Control Panel (Start->Settings->Control Panel). It may be named Gaming Controllers, or Joysticks or something along those lines. We will start from the clipboard with you located in the tower. |
Press/select the Options menu item. |
Now select the Controls option. |
From the menu that pops up, select Calibrate Joystick. |
The panel to the right will cover the upper section of the clipboard.
Do exactly what it says. Move all your wheels, rudders, and joystick through their full range of motion. Release all the sticks back to their default positions and then press the OK button. After you press the OK button, the panel will clear and you will see the terrain map reloaded on the clipboard. Your joystick should now be calibrated in the game. |
You now need to map any inputs which are not mapped to your joystick and/or verify its operation. For that you need to select the Map Controllers option from the menu. |
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| Select Controller: The Map Controllers selection will present you with a screen similar to the one below. In the upper right corner is the Select Controller drop down list. If you have more than one stick connected, press the drop down arrow to view and select the stick you wish to configure. |
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| Mode Selection: The drop down list directly below the Select Controller is the Mode Selection option. Here you can select which mode you want the commands to be applied to the inputs from the stick. You might use this to configure one mode for flying a plane, another mode for vehicles, and so on. By mapping the command to select which mode, you can instantly change the command mappings from one mode set to another. If you check the "Auto select mode at start of flight", the game will switch between "Mode 1 (Planes)" and "Mode 2 (Vehicles/Boats)" automatically. You will see a text message in the radio text box indicating which mode your joystick will be using. |
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| Default Map, Copy Mode 1, Calibrate Axis: To the immediate left are three buttons. The Default Map loads and configures a basic set of command mappings. The Copy Mode 1 button allows you to copy a command set from one mode to the currently selected mode (other than 1). The Calibrate Axis allows you to calibrate a specific axis, wheel, slider, dial, or rudder input. |
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| Advanced: Checking the Advanced check box will cause a panel to swing out from the clipboard showing information similar to the screen shot above. Across the top of the panel, is the name of the stick currently selected, the input currently selected from the Controller Input list, and the mode currently selected from the Mode Selection drop down list. |
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Auto select mode at start of flight: Modify: Controller Input: Mode # Function: OK: The Cancel button is used to discard any changes made. |
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Ok, so all this is neat, but how do you map a function or command to the various joystick inputs? Good question! |
Simply double-click on the input from the Controller Input list that you wish to map a command/function to.The menu, shown at the right will appear. Select the command or function (Analog Inputs) from the list, then press the OK button. When you return to the Map Controllers panel, the new command is shown next to the input you selected to map. Pretty neat, huh? |
| Repeat the mapping process for each input you wish to map in the game.
Note, in many cases the actual name of the stick input does not correlate to what you may think it should. In this example the "Slider" is for the throttle, but it could easily be a "Z-Axis" or "Z-Rotation" input as well. To determine what axis may be assigned to the throttle, simply move the throttle to its extremes, repeatedly, and watch the number in parentheses change. The numbers are the raw input from the stick. It is then a simple matter of assigning "Throttle 1" (from the mapping window under Analog Inputs) to the selected input of the joystick.
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| When you are done mapping, simply press the OK button and your joystick should be ready to use. |
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If you prefer a video, then please visit our Youtube channel to see how to configure your joystck. In this section, we cover how to map commands in the game to various buttons on your joystick. By default, the game maps basic functions such as primary and secondary fire to the first and second buttons on your joystick.You may want to change or add more. |
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From the tower, select Options from the clipboard. |
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After pressing Options a menu appears as shown on the right.Now select Controls, then Map Controllers. |
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| Pretty intense looking huh? Do not let the number of buttons overwhelm you. It is not difficult to master this and I am sure you will have it under control in no time at all. Let's talk about what you are seeing here. On the left we have a mess of buttons. If you press a button on your stick, or move a hat, you will see the corresponding button/hat light up in the panel. Pretty neat! See the check boxes in the upper right side? Those represent command groupings in the game. Makes it easier to get a handle on and find the command you want to map. Let's map a button to show you how simple it is. Notice we are on the Global commands listing. The first command in that list is the Check 6 Call. This command allows you to send a Check 6 Call to a friendly pilot warning him/her there is an enemy plane on his/her tail. Find a button on your joystick, other than the triggers and press it. Look at the panel on the left and you will see a button light up when you press a button on the stick. After lighting up a button, take your mouse and select the Check 6 Call. Once it is highlighted, press the Set Button button and the button will be mapped! Now, what about those Set 1, Set 2, Set 3, and Set 4 columns? NOTE: The Select Set # commands are not mapped at all, by default, so you must map them to either a keyboard key, or joystick button, or both. |
| To enable or disable force feedback in Aces High, select Options->Controls->Force Feedback from the clipboard menu. This will bring up a separate dialog that will allow you to enable or disable force feedback support. You must have a joystick that supports force feedback to enable force feedback in the game.
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To disable force feedback in Aces High, check the Disable All Forces checkbox. The Enabled checkbox and Force Scale slider will disappear, and "Disabled" will appear in the list box next to all force names. If your joystick does not support force feedback, it is not necessary to check this box.
Individual forces are set by highlighting the force name in the list box, then adjusting the feedback percentage with the Force Scale slider. Unchecking the Enabled check box will disable the force highlighted in the list. Once all forces are set, click Apply to save the configuration. |
The key commands listed below are the default commands that work with a fresh install of Aces High. If you have re-mapped any of your keyboard keys, this list may not match your setup and you must map any new key commands introduced in future versions of Aces High. Keys introduced in new versions are included in the readme.txt that ships with every version. For help mapping keys, refer to Mapping Keyboard Keys.
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GLOBAL |
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| System Display Toggle | KEY_I,CTRL |
| Voice Transmit Channel | KEY_T |
| Radio 1 | KEY_SLASH |
| Radio 2 | KEY_SLASH,SHIFT |
| Radio 3 | KEY_SLASH,CTRL |
| Radio 4 | KEY_SLASH,ALT |
| Record Film | KEY_R,ALT |
| Icon Mode Toggle | KEY_I,ALT |
| Rudder Left | KEY_A |
| Rudder Center | KEY_S |
| Rudder Right | KEY_D |
| Throttle Up | KEY_EQUALS |
| Throttle Down | KEY_MINUS |
| Throttle Zero | KEY_MINUS,SHIFT |
| Throttle Full | KEY_EQUALS,SHIFT |
| Message Window Size | KEY_TILDE |
| Screenshot Capture | KEY_S,ALT |
| Clipboard Minimize/Maximize | KEY_ESCAPE |
| View Distance Short | KEY_F3,SHIFT |
| View Distance Medium | KEY_F2,SHIFT |
| View Distance Full | KEY_F1,SHIFT |
| Jump to Position 1 | KEY_1 |
| Jump to Position 2 | KEY_2 |
| Jump to Position 3 | KEY_3 |
| Jump to Position 4 | KEY_4 |
| Jump to Position 5 | KEY_5 |
| Jump to Position 6 | KEY_6 |
| Jump to Position 7 | KEY_7 |
| Jump to Position 8 | KEY_8 |
| Jump to Position 9 | KEY_9 |
| Highlight Squad Members | KEY_S,CTRL |
| Map Zoom Out | KEY_DELETE |
| Map Zoom In | KEY_INSERT |
| Check 6 Call | KEY_QUOTE |
| Radio 5 | KEY_BACK_SLASH,SHIFT |
| Voice Transmit Range | KEY_F12 |
| Jump to Plane 1 | KEY_1,CTRL |
| Jump to Plane 2 | KEY_2,CTRL |
| Jump to Plane 3 | KEY_3,CTRL |
| Jump to Plane 4 | KEY_4,CTRL |
| View Distance Ground Mode | KEY_F4,SHIFT |
| Fire Primary | KEY_F |
| Fire Secondary. | KEY_B |
| Fire All Guns | KEY_N |
| Weapon Select Secondary | KEY_BACKSPACE |
| Mouse Control Hold Down | KEY_SEMICOLON |
| Mouse Control Toggle | KEY_H |
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VIEW |
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| Look Left | KEY_PAD_4 |
| Look Right | KEY_PAD_6 |
| Look Up | KEY_PAD_5 |
| Look Down | KEY_PAD_0 |
| Look Back | KEY_PAD_2 |
| Look Forward | KEY_PAD_8 |
| Look Front Left | KEY_PAD_7 |
| Look Front Right | KEY_PAD_9 |
| Look Back Left | KEY_PAD_1 |
| Look Back Right | KEY_PAD_3 |
| Head Position Default | KEY_HOME |
| Head Position Move Left | KEY_LEFT_ARROW |
| Head Position Move Right | KEY_RIGH_TARROW |
| Head Position Move Up | KEY_PAGE_UP |
| Head Position Move Down | KEY_PAGE_DOWN |
| Head Position Move Back | KEY_DOWN_ARROW |
| Head Position Move Forward | KEY_UP_ARROW |
| Zoom In | KEY_LEFT_BRACKET |
| Zoom Out | KEY_RIGHT_BRACKET |
| Zoom Toggle | KEY_Z |
| Direction Mode Snap | KEY_F7 |
| Direction Mode Pan | KEY_F8 |
| Direction Mode Instant | KEY_F9 |
| Head Position Save | KEY_F10 |
| Default View | KEY_F1 |
| View Mode Internal | KEY_F2 |
| View Mode External | KEY_F3 |
| View Mode Chase | KEY_F4 |
| View Mode Fixed | KEY_F5 |
| View Mode Bomb Sight | KEY_F6 |
| Padlock Direction Mode | KEY_F11 |
| Padlock Select Center Target | KEY_TAB,SHIFT |
| Padlock Select Next Target | KEY_TAB |
| Padlock Friendly Toggle | KEY_TAB,CTRL |
| Zoom Default | KEY_Z,SHIFT |
| Mouse Pan Toggle | KEY_M,SHIFT |
| Tracker Mode Pan | KEY_F1,CTRL |
| Tracker Mode Snap | KEY_F2,CTRL |
| Tracker Mode Move | KEY_F3,CTRL |
| Tracker Center | KEY_F4,CTRL |
| Tracker Off | KEY_F5,CTRL |
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PLANE |
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| Autopilot Level Mode | KEY_X |
| Autopilot Angle Mode | KEY_X,SHIFT |
| Autopilot Speed Mode | KEY_X,ALT |
| Wheel Brakes | KEY_SPACE |
| Left Wheel Brake | KEY_C |
| Right Wheel Brake | KEY_V |
| Engine Start/Stop | KEY_E |
| Engine Start/Stop All Engines | KEY_E,SHIFT |
| Engine 1 Select | KEY_1,SHIFT |
| Engine 2 Select | KEY_2,SHIFT |
| Engine 3 Select | KEY_3,SHIFT |
| Engine 4 Select | KEY_4,SHIFT |
| WEP(War Emergency Power) | KEY_P |
| Gear Raise/Lower | KEY_G |
| Flaps Lower | KEY_Q |
| Flaps Raise | KEY_W |
| Bail Out | KEY_ENTER |
| Bomb Doors Open/Close | KEY_O |
| Trim Elevator Up. | KEY_K |
| Trim Elevator Down | KEY_I |
| Trim Rudder Left | KEY_J |
| Trim Rudder Right | KEY_L |
| Trim Aileron Left | KEY_M |
| Trim Aileron Right | KEY_COMMA |
| Dive Brakes | KEY_C,SHIFT |
| Damage List Display | KEY_D,CTRL |
| Fuel Tank Select | KEY_F,SHIFT |
| RPM Increase. | KEY_PAD_PLUS |
| RPM Decrease. | KEY_PAD_MINUS |
| Combat Trim | KEY_X,CTRL |
| Tail Hook Raise/Lower | KEY_G,SHIFT |
| Engine Select All | KEY_E,CTRL |
| Bombsight - Calibration Mode | KEY_U |
| Bombsight - Mark Point | KEY_Y |
| Air Show Smoke | KEY_R |
| Trim Set | KEY_DOT |
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CHUTE |
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| Open Chute | KEY_O |
| Move Forward Walk | KEY_W |
| Move Back | KEY_S |
| Move Left | KEY_A |
| Move Right | KEY_D |
| Move Forward Run | KEY_W,SHIFT |
| VEHICLE | |
| Accelerate | KEY_W |
| Slow Down/Reverse | KEY_S |
| Engine Start/Stop | KEY_E |
| Damage List Display | KEY_D,CTRL |
| Doors Open/Close | KEY_O |
| Turn Left | KEY_A |
| Turn Right | KEY_D |
| Full Speed | KEY_W,SHIFT |
| Stop | KEY_S,SHIFT |
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GUNNER |
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| Gunner Mode Direct | KEY_Q |
| Gunner Mode Land | KEY_Q,SHIFT |
| Gunner Mode Sea | KEY_Q,CTRL |
| Gunsight Range Increase | KEY_V |
| Gunsight Range Decrease | KEY_C |
| Land Sea Forward | KEY_W |
| Land Sea Back | KEY_S |
| Land Sea Left | KEY_A |
| Land Sea Right | KEY_D |
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