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In this part of the game, you will be able to make fine adjustments to your joystick and tailor the behavior to your liking. This option is available when the Advanced box is checked in the clipboard Map Controllers option.

The advanced configuration screen for joysticks or a mouse in Aces High

 

At the top of the panel is the name of the currently selected joystick, followed by the currently selected axis, and the currently select mode.

Invert Axis
This option allows you to invert the axis of your joystick. For instance, if you expect the plane to nose up when you push the stick forward, then you need to check this option, as by default, pushing the stick forward noses the plane down.

Enable scaling
This option enables the game to scale the input from the axis of the joystick. When it is not checked, the game uses raw input from the stick. For some sticks this may be fine, while others may need fine tuning. Check this option to allow the game to alter the input of the stick axis.

Axis Scaling
The joystick scaling sliders allow you to change the response curve of your joystick. Each slider represents a percentage of your joystick's actual movement versus how much input you want the game to read. Each slider represents 10% of your joystick's travel and are labeled at the top. If all sliders are maxed out, this will give you a linear response curve. It is recommended that you avoid setups that make large jumps in adjacent columns. For example, if the rudder axis is selected and you move the 50% slider halfway down, when you deflect your rudder pedals 50% of their travel, your rudder will only move 25%.

Dead Band
This slider adjusts the amount of play allowed in the stick from dead center. Think if it adjusting the size of a circle around the stick. The more dead-band, the larger the circle. Any stick motion inside of the circle will be ignored.
Why do this? Some sticks can be very sensitive and to prevent inadvertent input from the stick, you move the dead-band slider up. Take care though, a little goes a long ways.
The best way to know if you have enough dead-band is to grasp your stick and try to hold it dead center. Adjust the dead-band until the lines in the upper blue chart do not move while you hold the stick.

Damping
If you have a tendency to move the stick very quickly, you will get a message about if from the game. Using the damping slider, you can introduce an artificial slow down of the inputs from the joystick. Or, if your joystick is spiking while you move it around, you can help reduce the effects of this by raising the damping a little.

The two graphs on the right side of the screen are as follows.

Raw
This left side of the blue window shows the raw input from the joystick axis currently selected.

Scaled
The right half of the blue window shows the effect scaling will have on the iselected axis input.

 

Every stick is different, even in the same model/brand. Adjusting each axis to reflect your style of stick usage is important in order to be able to fly correctly.

 

Mapping commands to your joystick

If you prefer a video, then please visit our Youtube channel to see how to configure your joystick.

Proper configuration of your joystick is a must. Taking your time here will be very beneficial to your enjoyment of the game. If you have not calibrated your joystick(s) in Windows, please do so before continuing. You will find the Windows calibration tool in the Control Panel (Start->Settings->Control Panel). It may be named Gaming Controllers, or Joysticks or something along those lines.

We will start from the clipboard with you located in the tower.

The clipboard options when in the towerPress/select the Options menu item.
The Setup menu in the game.Now select the Controls option.
Joystick configuration optionsFrom the menu that pops up, select Calibrate Joystick.
Calibrate your joystickThe panel to the right will cover the upper section of the clipboard.

Do exactly what it says. Move all your wheels, rudders, and joystick through their full range of motion.

Release all the sticks back to their default positions and then press the OK button.

After you press the OK button, the panel will clear and you will see the terrain map reloaded on the clipboard. Your joystick should now be calibrated in the game.

Input device selection menuYou now need to map any inputs which are not mapped to your joystick and/or verify its operation. For that you need to select the Map Controllers option from the menu.

Joystick mapping panel
Select Controller:
The Map Controllers selection will present you with a screen similar to the one below. In the upper right corner is the Select Controller drop down list. If you have more than one stick connected, press the drop down arrow to view and select the stick you wish to configure.
Select Controller drop down list
Mode Selection:
The drop down list directly below the Select Controller is the Mode Selection option. Here you can select which mode you want the commands to be applied to the inputs from the stick. You might use this to configure one mode for flying a plane, another mode for vehicles, and so on. By mapping the command to select which mode, you can instantly change the command mappings from one mode set to another.

If you check the "Auto select mode at start of flight", the game will switch between "Mode 1 (Planes)" and "Mode 2 (Vehicles/Boats)" automatically. You will see a text message in the radio text box indicating which mode your joystick will be using.

Default Map, Copy Mode 1, Calibrate Axis:
To the immediate left are three buttons. The Default Map loads and configures a basic set of command mappings. The Copy Mode 1 button allows you to copy a command set from one mode to the currently selected mode (other than 1). The Calibrate Axis allows you to calibrate a specific axis, wheel, slider, dial, or rudder input.
Advanced:
Checking the Advanced check box will cause a panel to swing out from the clipboard showing information similar to the screen shot above. Across the top of the panel, is the name of the stick currently selected, the input currently selected from the Controller Input list, and the mode currently selected from the Mode Selection drop down list.

Auto select mode at start of flight:
Checking this option causes the game to switch your joystick intput command mode from Mode 1 (when flying) to Mode 2 (when in a vehicle) automatically at the start of a sortie.
For this to work properly, you must map commands in both Modes 1 and 2.

Modify:
The Modify button is used to change/assign a command to an input. You can also double-click, using your left mouse button, on the input and it will bring up the commands/functions you can assign to it.

Controller Input:
This is the list of input items available to program. These labels are presented exactly as the joystick gives them to the game.

Mode # Function:
The Mode # Function lists (replace # with the appropriate number based on which mode you are working with) ithe commands associated with each input.

OK:
The OK button is used to exit and save the changes you have made.

Cancel:
The Cancel button is used to discard any changes made.

Ok, so all this is neat, but how do you map a function or command to the various joystick inputs? Good question!

Simply double-click on the input from the Controller Input list that you wish to map a command/function to.
The menu, shown at the right will appear.

Select the command or function (Analog Inputs) from the list, then press the OK button.

When you return to the Map Controllers panel, the new command is shown next to the input you selected to map.

Pretty neat, huh?

Repeat the mapping process for each input you wish to map in the game.

Note, in many cases the actual name of the stick input does not correlate to what you may think it should. In this example the "Slider" is for the throttle, but it could easily be a "Z-Axis" or "Z-Rotation" input as well.

To determine what axis may be assigned to the throttle, simply move the throttle to its extremes, repeatedly, and watch the number in parentheses change. The numbers are the raw input from the stick.

It is then a simple matter of assigning "Throttle 1" (from the mapping window under Analog Inputs) to the selected input of the joystick.

 

When you are done mapping, simply press the OK button and your joystick should be ready to use.

If you prefer a video, then please visit our Youtube channel to see how to configure your joystck.

In this section, we cover how to map commands in the game to various buttons on your joystick. By default, the game maps basic functions such as primary and secondary fire to the first and second buttons on your joystick.
You may want to change or add more.
Aces High Menu options on the clipboard from the towerFrom the tower, select Options from the clipboard.
Selecting the right command from the Aces High clipboardAfter pressing Options a menu appears as shown on the right.
Now select Controls, then Map Controllers.


Aces High joystick mapping and command menus
Pretty intense looking huh?
Do not let the number of buttons overwhelm you. It is not difficult to master this and I am sure you will have it under control in no time at all.

Let's talk about what you are seeing here. On the left we have a mess of buttons. If you press a button on your stick, or move a hat, you will see the corresponding button/hat light up in the panel. Pretty neat!

See the check boxes in the upper right side? Those represent command groupings in the game. Makes it easier to get a handle on and find the command you want to map.

Let's map a button to show you how simple it is. Notice we are on the Global commands listing. The first command in that list is the Check 6 Call. This command allows you to send a Check 6 Call to a friendly pilot warning him/her there is an enemy plane on his/her tail.

Find a button on your joystick, other than the triggers and press it. Look at the panel on the left and you will see a button light up when you press a button on the stick.

After lighting up a button, take your mouse and select the Check 6 Call. Once it is highlighted, press the Set Button button and the button will be mapped!
Wasn't that simple?

Now, what about those Set 1, Set 2, Set 3, and Set 4 columns?
Those allow you to map a different set of commands to the same buttons. For instance, you might map all the flight commands in the Set 1 column. Then map all the vehicle commands in the Set 2 column.
To access the Set 1 mapping, you would issue the Select Set 1 command. This would select the mappings in Set 1. Use the Select Set 2 command to change the mapping to Set 2 and so on.

NOTE: The Select Set # commands are not mapped at all, by default, so you must map them to either a keyboard key, or joystick button, or both.

To enable or disable force feedback in Aces High, select Options->Controls->Force Feedback from the clipboard menu. This will bring up a separate dialog that will allow you to enable or disable force feedback support. You must have a joystick that supports force feedback to enable force feedback in the game.

 

Aces High Joystick Force Feedback Options Panel To disable force feedback in Aces High, check the Disable All Forces checkbox. The Enabled checkbox and Force Scale slider will disappear, and "Disabled" will appear in the list box next to all force names. If your joystick does not support force feedback, it is not necessary to check this box.

Individual forces are set by highlighting the force name in the list box, then adjusting the feedback percentage with the Force Scale slider. Unchecking the Enabled check box will disable the force highlighted in the list. Once all forces are set, click Apply to save the configuration.

The key commands listed below are the default commands that work with a fresh install of Aces High. If you have re-mapped any of your keyboard keys, this list may not match your setup and you must map any new key commands introduced in future versions of Aces High. Keys introduced in new versions are included in the readme.txt that ships with every version. For help mapping keys, refer to Mapping Keyboard Keys.

GLOBAL

System Display Toggle KEY_I,CTRL
Voice Transmit Channel KEY_T
Radio 1 KEY_SLASH
Radio 2 KEY_SLASH,SHIFT
Radio 3 KEY_SLASH,CTRL
Radio 4 KEY_SLASH,ALT
Record Film KEY_R,ALT
Icon Mode Toggle KEY_I,ALT
Rudder Left KEY_A
Rudder Center KEY_S
Rudder Right KEY_D
Throttle Up KEY_EQUALS
Throttle Down KEY_MINUS
Throttle Zero KEY_MINUS,SHIFT
Throttle Full KEY_EQUALS,SHIFT
Message Window Size KEY_TILDE
Screenshot Capture KEY_S,ALT
Clipboard Minimize/Maximize KEY_ESCAPE
View Distance Short KEY_F3,SHIFT
View Distance Medium KEY_F2,SHIFT
View Distance Full KEY_F1,SHIFT
Jump to Position 1 KEY_1
Jump to Position 2 KEY_2
Jump to Position 3 KEY_3
Jump to Position 4 KEY_4
Jump to Position 5 KEY_5
Jump to Position 6 KEY_6
Jump to Position 7 KEY_7
Jump to Position 8 KEY_8
Jump to Position 9 KEY_9
Highlight Squad Members KEY_S,CTRL
Map Zoom Out KEY_DELETE
Map Zoom In KEY_INSERT
Check 6 Call KEY_QUOTE
Radio 5 KEY_BACK_SLASH,SHIFT
Voice Transmit Range KEY_F12
Jump to Plane 1 KEY_1,CTRL
Jump to Plane 2 KEY_2,CTRL
Jump to Plane 3 KEY_3,CTRL
Jump to Plane 4 KEY_4,CTRL
View Distance Ground Mode KEY_F4,SHIFT
Fire Primary KEY_F
Fire Secondary. KEY_B
Fire All Guns KEY_N
Weapon Select Secondary KEY_BACKSPACE
Mouse Control Hold Down KEY_SEMICOLON
Mouse Control Toggle KEY_H

VIEW

Look Left KEY_PAD_4
Look Right KEY_PAD_6
Look Up KEY_PAD_5
Look Down KEY_PAD_0
Look Back KEY_PAD_2
Look Forward KEY_PAD_8
Look Front Left KEY_PAD_7
Look Front Right KEY_PAD_9
Look Back Left KEY_PAD_1
Look Back Right KEY_PAD_3
Head Position Default KEY_HOME
Head Position Move Left KEY_LEFT_ARROW
Head Position Move Right KEY_RIGH_TARROW
Head Position Move Up KEY_PAGE_UP
Head Position Move Down KEY_PAGE_DOWN
Head Position Move Back KEY_DOWN_ARROW
Head Position Move Forward KEY_UP_ARROW
Zoom In KEY_LEFT_BRACKET
Zoom Out KEY_RIGHT_BRACKET
Zoom Toggle KEY_Z
Direction Mode Snap KEY_F7
Direction Mode Pan KEY_F8
Direction Mode Instant KEY_F9
Head Position Save KEY_F10
Default View KEY_F1
View Mode Internal KEY_F2
View Mode External KEY_F3
View Mode Chase KEY_F4
View Mode Fixed KEY_F5
View Mode Bomb Sight KEY_F6
Padlock Direction Mode KEY_F11
Padlock Select Center Target KEY_TAB,SHIFT
Padlock Select Next Target KEY_TAB
Padlock Friendly Toggle KEY_TAB,CTRL
Zoom Default KEY_Z,SHIFT
Mouse Pan Toggle KEY_M,SHIFT
Tracker Mode Pan KEY_F1,CTRL
Tracker Mode Snap KEY_F2,CTRL
Tracker Mode Move KEY_F3,CTRL
Tracker Center KEY_F4,CTRL
Tracker Off KEY_F5,CTRL

PLANE

Autopilot Level Mode KEY_X
Autopilot Angle Mode KEY_X,SHIFT
Autopilot Speed Mode KEY_X,ALT
Wheel Brakes KEY_SPACE
Left Wheel Brake KEY_C
Right Wheel Brake KEY_V
Engine Start/Stop KEY_E
Engine Start/Stop All Engines KEY_E,SHIFT
Engine 1 Select KEY_1,SHIFT
Engine 2 Select KEY_2,SHIFT
Engine 3 Select KEY_3,SHIFT
Engine 4 Select KEY_4,SHIFT
WEP(War Emergency Power) KEY_P
Gear Raise/Lower KEY_G
Flaps Lower KEY_Q
Flaps Raise KEY_W
Bail Out KEY_ENTER
Bomb Doors Open/Close KEY_O
Trim Elevator Up. KEY_K
Trim Elevator Down KEY_I
Trim Rudder Left KEY_J
Trim Rudder Right KEY_L
Trim Aileron Left KEY_M
Trim Aileron Right KEY_COMMA
Dive Brakes KEY_C,SHIFT
Damage List Display KEY_D,CTRL
Fuel Tank Select KEY_F,SHIFT
RPM Increase. KEY_PAD_PLUS
RPM Decrease. KEY_PAD_MINUS
Combat Trim KEY_X,CTRL
Tail Hook Raise/Lower KEY_G,SHIFT
Engine Select All KEY_E,CTRL
Bombsight - Calibration Mode KEY_U
Bombsight - Mark Point KEY_Y
Air Show Smoke KEY_R
Trim Set KEY_DOT

CHUTE

Open Chute KEY_O
Move Forward Walk KEY_W
Move Back KEY_S
Move Left KEY_A
Move Right KEY_D
Move Forward Run KEY_W,SHIFT
VEHICLE
Accelerate KEY_W
Slow Down/Reverse KEY_S
Engine Start/Stop KEY_E
Damage List Display KEY_D,CTRL
Doors Open/Close KEY_O
Turn Left KEY_A
Turn Right KEY_D
Full Speed KEY_W,SHIFT
Stop KEY_S,SHIFT

GUNNER

Gunner Mode Direct KEY_Q
Gunner Mode Land KEY_Q,SHIFT
Gunner Mode Sea KEY_Q,CTRL
Gunsight Range Increase KEY_V
Gunsight Range Decrease KEY_C
Land Sea Forward KEY_W
Land Sea Back KEY_S
Land Sea Left KEY_A
Land Sea Right KEY_D

Welcome to the best WW2 and WW1 combat experience online!


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- With the best combat flight simulator
- Engage in land, sea, or air combat
- Create your own missions
- Form a squadron
- Find action 24 hours a day
- Participate in historical scenarios

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Aces High takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids.  

High fidelity flight simulation is the heart of Aces High but it doesn't end there.  A war rages on the ground and at sea.  Engage enemy armor in tank combat.  Protect your fleet as a gunner or make a torpedo run in a PT boat.  Lead an assault in an amphibious vehicle.  With over 100 warbirds, vehicles, and boats available, you have access to a vast virtual arsenal.

Take part in special events such as historical scenarios where famous battles are recreated and reimagined or try your hand at air racing at tree top level against skilled competitors.

In the air, on land, and at sea, the battle rages 24 hours a day with participants from around the world.  Take our free two week trial and find out why Aces High is the online game for you.

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