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Command: .squelch GameID


Parameters: GameID; the pilot handle of the player
Available: Online

 

This command prevents text from the named GameID from reaching your chat buffer for display. It stays in effect for the entire game session, but once you exit the game it resets.

 

This command also will prevent the named GamedID from being heard over your VOX channels.

The command can be executed multiple times, so it is possible to squelch multiple game ID's.

Command: .sqdpermission GameID Permissions

Parameters: GameID; the name of the player in the squadron
Permissions; The permissions granted to the squadron member.
Available: Online

This command is used to change the permissions of a squadron member. Only the CO of the squadron can execute this command. The following table details the permission options.

Permissions
Value Permission
   
2 Can invite new members
4 Can change squad name
8 Can eject squad members
Adding numbers together gives multiple permissions.

Aces High Radio Text and Voice Control Bar

The radio bar has a text area for typing in messages and five radios, with the pressed button showing which radio is tuned. The items selected in the drop-down boxes show which channel a radio is tuned to.

The radio control bar drop down list of radio frequencies Radios are tuned by selecting a channel from a drop-down box or by using the .radio command. The dot command is ".radio number channel". For example, to tune radio 3 to channel 2, the command would be ".radio 3 2". To tune a private channel to another player on radio 3, use the command ".radio 3 GameID".

Channels

  • Channel 1 - Players may broadcast to everyone. This channel may be squelched and unsquelched. This channel is temporarily disabled in select arenas of the game.
  • Channel 2 - The country channel allows players to broadcast just to their countrymen.
  • Channel 3 - The room channel allows players to broadcast to anyone in the room.  When in flight, everyone who takes off from the same field is in the room. When not in flight, the room is the Tower.
  • Channel 4 - The squad channel allows players to broadcast to their squad mates.
  • Channel 5 - The mission channel allows players to broadcast to other players in their mission.
  • Channel 6 - The "Help" channel. Use this channel when you need are in need of help.
  • Channels 100-199 - Anyone tuned to the same channel in this range and also in your country will hear you.
  • Channels 200-299 - Anyone tuned to the same channel in this range will hear you, regardless of country.
  • Channel 904 - The CM channel is used by Campaign Managers in the Special Events arena.
  • Private channels are tuned using the GameID.

 

The colored text in the radio buffer corresponds to the channels as follows:

  • Channel 1 is gray text.
  • Channel 2 is green text.
  • Channel 3 is purple text.
  • Channel 4 is red text.
  • Channel 5 is dark gray text.
  • Channels 100 to 199 are yellow text.
  • Channels 200 to 299 are yellow text.
  • Channel 904 is turquoise text.
  • Channel 906 is the global announcement channel used by HTC and the Campaign Managers to make announcements seen in all arenas.
  • Private channels are white text.
  • Blue text is the god mode channel, used only by HTC.

The key commands to pull up the radio already tuned to the desired channel are as follows:

  • Radio 1 - [/]
  • Radio 2 - [SHIFT][/]
  • Radio 3 - [CTRL][/]
  • Radio 4 - [ALT][/]

Radio 5 is the voice channel. You'll need a microphone connected to your computer in order to talk to other players in the game.

Squelching and Unsquelching

In Aces High, channels or players may be squelched so that their messages no longer appear in the radio buffer. Use the squelch and unsquelch dot commands for this purpose.

To squelch a player, simply type ".squelch GameID" into the radio text bar using the player's game id. To unsquelch, type in ".unsquelch GameID".

Channel 1 may be squelched with ".squelch 1" and unsquelched with ".unsquelch 1".

Squelching and unsquelching channel 6 toggles the game kill messages on and off. As with channel 1, use ".squelch 6" and ".unsquelch 6" for toggling between squelched and unsquelched.

Entering ".unsquelch all" into the radio text bar will unsquelch all players and channels.

Dot commands are entered into the radio buffer as an alternative to the graphical user interface. They are called "dot" commands because whenever the first character in the chat buffer is a period, or dot, the following characters are interpreted as a command.  You can type ".help" in the chat buffer to get a list of all dot commands.

 

Commands Available Online


Dot Command Parameter Action Example
accept GameID

Accepts GameID into your plane as an observer or as a gunner

.accept Skuzzy
cstat   This command displays your country status in the clipboard. .cstat
decline GameID Declines a join request from GameID (see .join) .decline Skuzzy
p GameID Text

Send a private chat message of Text to GameID in whatever arena GameID is currently logged into

.p Skuzzy Hey man.  I'm in lobby
radio Number Channel Tunes a radio chat buffer Number (1 - 5) to Channel. You can see what channel numbers are availabe here .radio 1 2
report GameID This command registers a complaint about GameID's text abuse. Abuse of the command itself is not tolerated. .report sudz
s GameID This command sends a salute to a player. Salutes are commonly used to express a good fight. .s sudz
showjoin 0 or 1 This command changes the way join requests are presented to you: 0 (zero) = Join requests will be displayed in your message bar. 1 (one) = Join requests wil be displayed using a pop up window. .showjoin 0
sqdaccept   This accepts an invitation to join a squad. .sqdaccept
sqddecline   This declines an invitation to join a squad. .sqddecline
sqddisband   This will delete the squadron (Only available to the squad Commanding Officer) .sqddisband
sqdeject GameID Removes GameID from your squad .sqdeject sudz
sqdinvite GameID Sends an invitation to GameID offering to join your squad.  The invitaion will be displayed to GameID the next time he logs into the arenas. .sqdinvite sudz
sqdname SquadName Changes your current squad's name to SquadName .sqdname USAA 160th FG
sqdpermission GameID Permissions Gives squad member GameID permissions to do squad action reserved for the CO.  See squad permissions .sqdpermission sudz 2
sqdwebpage WebPageURL Sets the web address for the squad. .sqdwebpage www.160thFG.com
sqdwithdraw   This command is used to withdraw from a squadron. If the CO executes this command, the squadron is disbanded as well. .sqdwithdraw
squelch GameID

This command prevents text from the named GameID from reaching your chat buffer for display. It stays in effect for the entire game session, but once you exit the game it resets.

 

This command also will prevent the named GamedID from being heard over your VOX channels.

 

The command can be executed multiple times, so it is possible to squelch multiple game ID's.

.squelch happy16
sr  

Squad Roster - this command is used to display the members of your squad and what arena the are currently flying in.

.sr
unsquelch GameID or ALL

This command restores text and voice from the named GameID to your chat buffer for display.  Use 'ALL' instead of GameID when you want to reset all players you've squelched.

.unsquelch ALL
vreport GameID

This command registers a complaint about a persons voice/VOX abuse. Abuse of the command itself is not tolerated.

.vreport sudz
vsquelch GameID

This command prevents voice from the named GameID from reaching your speakers. It stays in effect for the entire game session, but once you exit the game it resets.

 

The command can be executed multiple times, so it is possible to vsquelch multiple game ID's.

.vsquelch sudz
vunsquelch GameID 

This command restores voice/VOX communications from the named GameID.

.vunsquelch sudz

 

Commands Available In Flight


Dot Command   Parameters     Action              
Exampl                 
ef   End Flight - takes you out of flight and back to the tower.  You should be stopped before attempting this. .ef
speed MPH Sets your speed between 100 and 400 MPH .speed 250
salvo DropCount While dropping bombs, this command will drop DropCount bombs with one press of the fire key. .salve 5
delay Seconds Delays the time between individual bomb drops from 0.05 seconds to 1 second

.delay 0.5

 

 

Commands Available When Not In Flight


Dot Command   Parameters    Action
Example                    
fly   Launchs you onto the runway in the plane you last selected from the hangar .fly
country 1, 2, or 3 Changes your country: 1 = Bishops, 2 = Knights, 3 = Rooks .country 2
move FieldNumber Move you to field FieldNumber .move 72
handle NewGameID Changes your GameID to NewGameID.  Note there is a time limit between changing your handle again. .handle superSudz
plane PlaneNumber Changes which plane is your current selection.  plane 0 (zero) is a P-51D .plane 10
fuel FuelLoad Changes the amount of fuel loaded on your plane from 0 to 3 (3 = full) .fuel 2
score   Get your score for the current tour .score
sqdupload   Used by the squad CO to upload nose art. .sqdupload
join GameID Sends a request to GameID to join him in his plane as an observer or a gunner .join Skuzzy
unjoin GameID Detaches you from GameID's plane .unjoin Skuzzy
changeid NewGameID Changes your GameID to NewGameID. Note there is a time limit between changing your game id again. .changeid WWSudz
ord Group# Loadout# Changes your ordinance loadout to the Group# and Loadout#.  These correspond to the ammunition selection on the floor of the hangar. .ord 3 1

 

 

Commands Available During Offline Practice


Dot Command Parameters Action Example
det ObjectName CountryNumber detonates an object, such as a hangar or barrack, and credits its destruction to Country Number. .det F02BAB000 2
restore ObjectName restores ObjectName to full health. .restore F02BAB000
save

[planes|fields|var|obj]

(none of these saves all)

saves arena configurations changed through the Options->Arena Setup menu selections. The configurations include which planes are enable and disabled at which fields (plane), field ownership (field), arena variables (var), and object hardnesses (obj). .save var
load

[planes|fields|var|obj|filter]

(none of these loads all)

loads the arena configurations that were previously set with the .save command. The only additional option is a filter which screens text chat for words found in the badword.txt file. .load
vset VariableName Value variable set - Sets an arena variable to a value. .vset MuteTime 700
eject GameID ejects GameID from the current arena. .eject happy16
time HH MM Multiplier Sets the arena time to HH (hours) and MM (minutes). If given, the arena time will flow at Multiplier * realtime to make the time go faster or slower. .time 13 15 2
wind alt heading speed {rise} Sets a wind to blow at speed (MPH) in the direction of heading (0 - 360) at altitude alt (in feet).  If rise is given, you get an updraft or downdraft (-127 - 127 MPH). .wind 3000 45 30
icon 1 or 0 Sets icons are viewed:  1 = FarIconSetting, 0 = NearIconSetting. .icon 1
reset CountryNumber resets a country's fields to the arena's default. .reset 2
jumptg TaskGroupNumber jumps a carrier task group TaskGroupNumber to the next waypoint on its path. .jumptg 12
setdowntime ObjectType Dowtime Sets the down time (in minutes) for a destroyed ObjectType. .setdowntime 12 20
sethardness ObjectType Hardness sets the hardness for ObjectType - the higher the hardness the more difficult to destroy. Its value is how many 1000lb bombs does it take to destroy. .sethardness 12 0.5
objectdefault   Resets the hardness and downtimes for all objects to the arena default .objectdefault

Gameplay     Back to the top


An Aces High Terrain as displayed in the clipboard

Capturing territory through the use of air, land and sea power is the team objective in Aces High. The arena terrain is divided into three countries (Bishop, Knight, and Rook), with each country starting with an equal number of fields, towns, cities, task groups, factories, and a single headquarter for each country. All countries have an equal amount of territory at the beginning of a war.

Capturing territory     Back to the top


Territory is gained by capturing fields. A field consists of an airfield, vehicle field or port, and an adjacent town. The town is normally situated 2-3 miles from the field or port and controls the ownership of the field.

When enough buildings in the town have been destroyed, a white surrender flag will be flown in the town center. While the white flag is flown, 10 troops must be delivered to the command bunker (a.ka. map room) via one of the troop carriers to capture the field. After the tenth troop safely makes it into the bunker, a system message will appear in the message buffer announcing the captured field number and the capturing country.

Trains, convoys, and barges     Back to the top


Trains, convoys, and barges are built into the terrain. Each train, convoy, or barge has a source point and a destination point, and each can be damaged or destroyed while traveling from point to point. Trains, convoys, and barges automatically respawn every ten minutes.

Destroying a train, convoy or barge will add an additional 7 minutes of downtime to any destroyed field or strategic resource that it supplies.(See table below)

Once a train, convoy, or barge has successfully reached it's destination, a new supply convoy spawns.

Supply drops     Back to the top


The C-47, LVT(A)-2, SdKfz 251 and M-3 have the capability to drop supplies on a damaged field or strategic resource to shorten the downtime. These object supplies will repair all resupply-able objects in a one mile radius from the point where the supplies land. The supplies are selected as a loadout option in the hangar and .25 perk points are awarded to the player who dropped the supplies for each object that is affected by the resupply. You cannot resupply the field from which you started your sortie. Field supplies must be flown or driven in from another field.

Field Supplies remove 10 minutes of downtime from destroyed objects at airfields and 4 minutes of downtime from destroyed factories.

A vehicle supply type is also available to repair and supply vehicles with ordnance. When these supplies are dropped, any friendly vehicle within a half mile radius receives a Load Supplies button on their screen. Clicking this button will use the supplies to both repair and rearm their vehicle. If the supplies are unused, they vanish after 15 minutes. Vehicle supplies will not replenish troops or supplies.

Winning the War     Back to the top


The parameters for winning the war can vary, depending on the configuration of the terrain. You can find the current requirements by right clicking on the clipboard map and selecting country status from the menu.

At that time, the arena is reset, a different terrain is rotated in with the country territories randomly set, and a perk point bonus is awarded to players that have been in the winning country for a minimum of 12 hours prior to the end of the war.  

Strategic system     Back to the top


The basic categories of strategy targets in Aces High include field targets, strategic resources, city buildings, and supply targets.

The field targets affect availability of field items such as planes, fuel, ammo, etc. Every tower has a chalkboard displaying the field number and the current status of the field targets.

Strategic resources affect the downtime of the field objects they control. (E.G. ammo bunkers at a field will stay down longer if the ammo factory has already been damaged or destroyed.)

The city targets are the buildings within a city and they affect the downtime of town & HQ buildings.

The supply targets are the trains, convoys, and barges that resupply damaged fields and factories.  

Each country has a single Headquarters. Destroying the HQ will take down all radar coverage in that country.

Checking Status    Back to the top


In Aces High, the status of any field may be checked by right-clicking on the clipboard map and selecting "Field Status" from the menu. The clipboard's swing out page will show the status of the field nearest your click point. While the swing out page is showing, you may check the status of any field by highlighting that field in the list.

Fuel Availability at the Field

The plane fuel loads available at a field is determined by the percentage of fuel tanks that have been destroyed at the field. The rebuild time depends on what percentage of the fuel refinery was down at the time the fuel tanks were destroyed.

Ordnance Availability at the Field

Ordnance available for aircraft, vehicles and/or boats at the field is determined by the percentage of ammo bunkers that have been destroyed at the field. The rebuild time depends on what percentage of the ammo factory was down at the time the ammo bunkers were destroyed.

Radar Availability at the Field

The rebuild time of a destroyed radar at a field is determined by the percentage of the radar factory that was down at the time the radar was destroyed.

Troop Availability at the Field

Troops must be available for loading on troop transports such as the C-47, M-3 and LVT-2. The rebuild time of destroyed barracks at a field is determined by the percentage of the training facility that was down at the time the barracks were destroyed.

Model Availability at the Field

Fighters, bombers, vehicles and boats must be available for use at a field. Airplanes, vehicles and boats become unavailable when their hangars are destroyed.

City Damage Status

The city damage status indicates the percentage of objects destroyed in a city complex, which then affects the downtime of town buildings.

Refinery Damage Status

The refinery damage status indicates the percentage of damage to a country's fuel refineries, which affects the downtime of the field fuel tanks.

Ammunition Factory Damage Status

The ammunition factory damage status indicates the percentage of damage to a country's ammunition factories, which affects the downtime of the ordnance available at the fields.

Radar Factory Damage Status

The radar factory damage status indicates the percentage of damage to a country's radar factories, which affects the downtime of radar at the fields.

Training Barracks Damage Status

The training barracks damage status indicates the percentage of damage to a country's training barracks, which then affects the downtime of troops available at the fields.

Ack Factory Damage Status

The ack factory damage status indicates the percentage of damage to a country's ack factories, which affects the down time of field ack.

HQ Status

Enemy and Friendly Count refers to sector counters, or the red or green squares in the map sectors, for friendlies and enemies. If a country's HQ is destroyed, then all radar and sector counters for that country are disabled. As the HQ becomes damaged the radar components are destroyed in this order: friendly counters, enemy counter, friendly radar and enemy radar.

Welcome to the best WW2 and WW1 combat experience online!


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- With the best combat flight simulator
- Engage in land, sea, or air combat
- Create your own missions
- Form a squadron
- Find action 24 hours a day
- Participate in historical scenarios

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Aces High takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids.  

High fidelity flight simulation is the heart of Aces High but it doesn't end there.  A war rages on the ground and at sea.  Engage enemy armor in tank combat.  Protect your fleet as a gunner or make a torpedo run in a PT boat.  Lead an assault in an amphibious vehicle.  With over 100 warbirds, vehicles, and boats available, you have access to a vast virtual arsenal.

Take part in special events such as historical scenarios where famous battles are recreated and reimagined or try your hand at air racing at tree top level against skilled competitors.

In the air, on land, and at sea, the battle rages 24 hours a day with participants from around the world.  Take our free two week trial and find out why Aces High is the online game for you.

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Third Party Technologies Supported

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