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The arena time is displayed on a large wall clock in each tower, and each aircraft cockpit also has a clock.

To change the time in an arena for offline play click Options->Arena Setup->Environment->Adjust Time on the clipboard menu.

Aces High Sunset, sunrise, and time multiplier settingsThe Adjust Time dialog shows the range of time for the arena clock and displays the current arena time. Be sure to enter a new time in HH:MM format. 

You may try different values between 0 and 100 for the multiplier, then click Apply to view the effects in the arena.

The Arena Settings are the variables that control the arena environment. HTC sets the variables in the Main Arena, offline players can set the variables in their offline arenas, and CM's (Campaign Managers) set the variables in the Special Events Arena. In Aces High offline mode, any of the arena variables can be changed for experimenting or testing.

Aces High Arena Settings VariablesTo view the list of arena variables, click Options->Arena Setup->Environment->Arena Settings from the clipboard menu. The Arena Settings dialog appears with all system variables listed. Each line displays the variable's name and current value.

The Load button loads the last saved settings. The Save button saves the current settings. For example, if a CM has ExitInFlight on (current value set to 1) and players in his arena ask him to turn it off, the host can change the ExitInFlight value to 0 (off) and players in his arena will immediately be unable to exit in flight. If the CM clicks the Save button, the next time the arena starts and he clicks the Load button, the ExitInFlight value will be 0 (off).

Clicking the Default button will restore the original default variable values.

Double click on a variable name to change the value, or select the line in the list and click the Change... button. A dialog will appear on the clipboard's swing out page displaying the variable's min/max values, and either checkboxes or sliders to change the value and keep it in the appropriate range.

Some of the Arena Settings variables include:

Variable NameMinMaxDescription
BadWordFilterCnt 0 10 The number of warnings a player receives before he is automatically muted.
BoatWarningRange 0 264000 The range (in feet) from each field, factory, city or HQ when warning is triggered.
BomberWarningRange 0 264000 The range (in feet) from each field, factory, city or HQ when warning is triggered.
ChangeCountryTime 0 100000 Amount of time a player must be in one country before they can switch countries.
Color Variables 0 255 The color shades for clouds, fog, fog at dusk, light, the sun and sky can be set for day, dusk and night.
CountryCanFly 0 1 Enables flight for each country
DeathMaxCount 0 100 Limits the maximum number of deaths a player can have during the time limit set by DeathTimeMin.
DeathTimeMin 0 1440 Sets the time limit in minutes for the DeathMaxCount variable.
DownTimeMult 0.001 200 Determines how long destroyed objects take to regenerate.
Evening 12 24 The end of the arena "day".
FighterWarningRange 0 264000 The range (in feet) from each field, factory, city or HQ when warning is triggered.
FlightModeFlags 0 511  
FogVisibilityMiles 0.5 17 The range of visibility when fog is present.
FuelBurnRateMult 0.001 10 Sets the rate at which fuel is burned in the aircraft.
ManuverKillRange 1 30000 The range for scoring maneuver kills.
Morning 0 12 The beginning of the arena "day".
MuteTime 0 3600 The number of minutes a mute remains in effect.
PlaneGunAmmoMult 0.5 10 Determines the number of bullets an aircraft can take into the air.
PlayerResupplyTime 0 1440 Minutes of downtime when supplies are dropped.
ProtectObjects 0 1 Protects objects from being destroyed.
RadarAlt 0 100000 Sets the radar altitude.
RadarMode 0 511  
RadarUpdateRate 0 300 Controls the time in seconds between updating both sector counters and dots on radar. Example - If set to 20 seconds, the dot on your clipboard will only move every 20 seconds.
RandomRotate 0 1 Controls whether the country placement is random after an arena reboot.
SectorCounterAlt 0 600000 Controls minimum altitude above the terrain before a player shows up on sector counters.
SectorCounterRange 0 337920 Range from the radar tower
StallLimitAoA 0.05 5.00 Max AoA below stall AoA
StratDisabled 0 1 Convoys still run but do not resupply
TaskGroupCommandCnt 0 64 The number of task groups one player can have control of.
TaskGroupRespawnTime 0 360 Determines the amount of time it takes a task group to respawn after it has been destroyed.
VehicleWarningRange 0 264000 The range (in feet) from each field, factory, city or HQ when warning is triggered.
ViewModeFlags 0 63  
WarningFlags 0 15 Controls which models (fighter, bomber, vehicle, boat) trigger air raid warnings.
Loading and saving the arena game tables for Aces HighThe Arena Tables functionality is only available to Campaign Managers (CM's) and only in the Aces High Special Events arenas.

There are three separate tables that store arena data. The "Field" table stores which country owns which field, the "Plane" table stores which planes are enabled at which fields, and the "Var" table stores the system variables for the arena. Every terrain released by HiTech Creations has a set of default tables associated with that terrain.

Tables created by CM's (Campaign Managers) are named with a unique prefix chosen by the CM and a "Field", "Plane" or "Var" suffix. The table names are case sensitive.

The Active Tables are the tables currently loaded in the arena. If you are going to make changes to any of the arena settings, please be certain that your own tables are listed in the Active Tables box.

The Table List displays just the unique prefix of all tables created by CM's. The default tables are not included in this list.

Clicking the Create Tables button will bring up a dialog prompting for a table name prefix and password. Your game id is automatically filled in for the prefix, but you may change this to whatever you choose. The prefix must not be longer than eight characters and duplicate table names are not allowed. You'll also be prompted to pick a table password and enter it twice for verification. After the tables are created, they will automatically be activated and the host will send a confirmation message to the radio buffer.

To activate or delete existing tables, select a name from the Table List and click either the Activate & Load button or Delete Tables button. The Activate & Load function will send host messages to the radio buffer to confirm that the tables exist, and another confirmation that the tables successfully loaded. The Delete Tables function will pop up a message box asking if you are sure you want to delete the tables. A second dialog box will prompt for the table password before the tables can be deleted.

To reload the default tables, click Activate Default. Clicking Save will prompt for a password to save all plane, field and variable settings to the active arena tables.

Changing the password applies to the active tables, also. Make sure your tables are active, then click Change Password. You'll be prompted to enter the new password twice and the old password once. The host will send a confirmation message to the radio buffer when the password is changed.

Offline players and Campaign Managers (CMs) may reset the Bishop, Knight and Rook fields to different areas of the map. To reset the countries, click Options->Arena Setup->Environment->Country Reset from the clipboard menu.

Setting the Country Order in Aces High The Country Reset dialog appears on the clipboard swing out page and stays present until you click the Close button on the dialog.

Use the Next button to cycle through the country orders. Clicking Reset will change the positions on the clipboard map so you can easily view the new country layout.

The Country Reset is equivalent to ending the war. All damaged objects are rebuilt, field ownership is rotated and all features of game play are reset.

How to blow up stuff and impress your friends using the object settings panel in Aces HighPlayers may destroy field objects when offline or as a Campaign Manager (CM) by clicking Options->Arena Setup->Objects->Destroy Objects on the clipboard menu.

The Destroy Objects dialog lists all objects by either field or country, depending on whether Show Field Objects or Show Country Objects is selected. Field object names start with an "F" and the field number and country objects start with a "C" and the country number. Bishops are country 1, Knights are country 2 and Rooks are country 3.

Selecting an object from the Object List displays the object name and the countries that may destroy the object. Clicking on Destroy will detonate the object. Destroyed objects are displayed in the list in light grey text. If you are in the tower at a field where you are destroying objects, you'll see the object detonate and hear the associated sound effect.

Destroying objects is useful for practicing specific aspects of the game. For example, if you want to practice dropping troops near a map room, you might detonate all gun emplacements at a field before taking up a C-47 and attempting a targeted drop.

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Aces High takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids.  

High fidelity flight simulation is the heart of Aces High but it doesn't end there.  A war rages on the ground and at sea.  Engage enemy armor in tank combat.  Protect your fleet as a gunner or make a torpedo run in a PT boat.  Lead an assault in an amphibious vehicle.  With over 100 warbirds, vehicles, and boats available, you have access to a vast virtual arsenal.

Take part in special events such as historical scenarios where famous battles are recreated and reimagined or try your hand at air racing at tree top level against skilled competitors.

In the air, on land, and at sea, the battle rages 24 hours a day with participants from around the world.  Take our free two week trial and find out why Aces High is the online game for you.

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